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    UnderBaseLevelsubscriberocciferuc-winner-lvl3featured-lvl1pro-noder 2020-09-26 03:42:15 UTC

    Also can someone point to me how to get used to smart stretch I would really like to attempt a simple smart stretch poly tank.

    2
    • Do you mean like how to smart stretch something ? Or you know how to, and you’re trying to get better at it?

      2020-09-26 03:50:36 UTC 1
      • Replying to: VoltageDo you mean like how to smart stretch something ? Or you kno

        Trying to get better st it,planning some smart stretch tanks

        2020-09-26 03:57:52 UTC 2
        • Replying to: UnderBaseLevelTrying to get better st it,planning some smart stretch tanks

          Alright

          If there are designs you’ve added onto a non static node, let’s say the shooty part of the tank, idk what it’s called, all you have to do is first make sure that all the designs are static.
          Afterwards, just enable stretch on the shooty part (the node that will be able to move when animating). After enabling stretch, you enable smart stretch, and test whether it works fine. If something isn’t smart stretching, it probably isn’t static yet.
          If it does work, go out of test smart stretch and disable stretchy. Smart stretch will stay on even when stretchy is disabled, so when animating, you can enable stretch if needed, and that part will smart stretch.
          If you got any questions, just let me know

          Sorry if this didn’t really help btw, I’m not the best at explaining

          If you reaaally need more help with it though, you can send me a filebin link and I’ll do the smart stretches for you
          If I do and you plan on submitting the stickfigure, you don’t have to give me credit, since I didn’t actually make anything

          2020-09-26 04:05:17 UTC 2
    • First go to make stickfigure then scoll down to stretch then youll see two boxes that says smart stretch and stretch and of course you can click both then it should be able to be used when your using the main screen.

      2020-09-26 03:50:42 UTC 0