• Replying to comment by: vuiceSo polyfill data is not required for the node if that node'

    It’s not required for any node, and there is no polyfill node type

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  • Replying to comment by: Vince the AnimatorPolyfill information is given after all node information, so

    It’s useful to note that, while SN counts polyfill as nodes, they’re really just lists of node IDs (draw order indexes)

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  • Replying to comment by: vuice@vincetheanimator About the polyfill header and body in you

    Polyfill information is given after all node information, so not in between node data.

    I like to think of the .nodes file structure as:

    – Header
    – Nodes
    – Polyfills

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  • Replying to comment by: vuiceThe signed 8-bit int, signed 16-bit int, signed 32-bit int,

    This may or may not cause you agony, but I just realized that I think there’s a Python library that does what you were going insane about yesterday:
    https://pypi.org/project/binaryfile/

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  • Replying to comment by: MannyAnimsKeep up the good work! I hope there is some way you can put

    Nah, I’m using this as an opportunity to gain experience, and it kind of defeats the spirit of free and open source software to put in ads anyway.

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  • Replying to comment by: Vince the AnimatorThinking about using the pixi.js library for 2D rendering.

    yeah, I think I’m gonna try using it since doing it all myself would probably just get needlessly messy and time consuming.

    Also, I might be able to expose the mature pixi.js API to the plugin system so plugins can also directly do cool rendering things 😳

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  • Replying to comment by: MannyAnimsAfter watching one HTML tutorial when I was 9, I gotta say t

    lmao

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  • Thinking about using the pixi.js library for 2D rendering.

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    • yeah, I think I’m gonna try using it since doing it all myself would probably just get needlessly messy and time consuming.

      Also, I might be able to expose the mature pixi.js API to the plugin system so plugins can also directly do cool rendering things 😳

      2022-10-31 01:31:26 UTC 0
      • Replying to: Vince the Animatoryeah, I think I'm gonna try using it since doing it all mys

        Keep up the good work! I hope there is some way you can put ads in this as a way to monetize your efforts, as this seems like a lot of trouble. Making an app from scratch.

        2022-10-31 02:19:50 UTC 1
        • Replying to: MannyAnimsKeep up the good work! I hope there is some way you can put

          Nah, I’m using this as an opportunity to gain experience, and it kind of defeats the spirit of free and open source software to put in ads anyway.

          2022-10-31 02:24:24 UTC 1
          • Replying to: Vince the AnimatorNah, I'm using this as an opportunity to gain experience, a

            Oh yeah, forgot it’s open source. I’m glad you are making it and gaining experience from it though

            2022-10-31 02:27:33 UTC 1
  • For some reason bitwise operators kinda “clicked” for me just now, so I was going off on some weird ass tangent to figure out how to populate the stickfigure class with default values for missing data using bitwise operators to save a few bytes of memory and look smart by using overly complicated syntax,

    but then I remembered that there’s a different pattern that doesn’t use any variables, is more concise, and still makes me look smart with slightly less complicated (but subjectively still overly complicated) syntax (using the ternary operator):

    I can now pass the Stickfigure constructor an object of any available data when instantiating it, and any missing data will be filled in with default values.

    yes, that’s all the code I’ve written so far today xd

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  • Replying to comment by: Ralph (Developer)post pics i like to watch others go mad so i know its not j

    Lol, I’ll definitely do that (if I stop procrastinating it)

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  • I can’t spend too much time on Open Nodes today, but I’ll at least get started with item 1 on my tentative short term roadmap: “Create Stickfigure class”.

    The class should hold all stickfigure properties (version, scale, nodes/node properties, polyfills, etc)

    It should also have a render method to draw itself to the canvas.

    And then maybe some helper methods (idk yet if they’re necessary)

    I’ll update y’all regardless of whether I succeed to create the class or get sidetracked by something else.

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  • Replying to comment by: theakritasno way a sn user has an actual job 💀

    XD

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  • Replying to comment by: supermintIm more concerned about you having a job

    Lol

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  • Replying to comment by: MannyAnimsOk, cool. What about splitting it in different areas? Like i

    I’m sure there’s a way to automate Open Nodes to get the same effect as splitting it in places other than center, yeah

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  • Don’t work at McDonald’s
    (this is about 10 minutes before close with only me and my brother running the store)

    Also don’t be that guy who orders 200 nuggets in the middle of this:

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