@vincetheanimator
Joined on December 17th, 2017, this user has been a member for 3,092 days and is the 4,964th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 90% positive.
Has made 5 comments on non-activity pages of the site. Alternatively, this user has made 290 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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It’s not required for any node, and there is no polyfill node type
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It’s useful to note that, while SN counts polyfill as nodes, they’re really just lists of node IDs (draw order indexes)
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Polyfill information is given after all node information, so not in between node data.
I like to think of the .nodes file structure as:
– Header
– Nodes
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This may or may not cause you agony, but I just realized that I think there’s a Python library that does what you were going insane about yesterday:
https://pypi.org/project/binaryfile/ -
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Nah, I’m using this as an opportunity to gain experience, and it kind of defeats the spirit of free and open source software to put in ads anyway.
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yeah, I think I’m gonna try using it since doing it all myself would probably just get needlessly messy and time consuming.
Also, I might be able to expose the mature pixi.js API to the plugin system so plugins can also directly do cool rendering things 😳
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lmao
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Thinking about using the pixi.js library for 2D rendering.
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For some reason bitwise operators kinda “clicked” for me just now, so I was going off on some weird ass tangent to figure out how to populate the stickfigure class with default values for missing data using bitwise operators to save a few bytes of memory and look smart by using overly complicated syntax,

but then I remembered that there’s a different pattern that doesn’t use any variables, is more concise, and still makes me look smart with slightly less complicated (but subjectively still overly complicated) syntax (using the ternary operator):

I can now pass the Stickfigure constructor an object of any available data when instantiating it, and any missing data will be filled in with default values.
yes, that’s all the code I’ve written so far today xd
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Lol, I’ll definitely do that (if I stop procrastinating it)
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I can’t spend too much time on Open Nodes today, but I’ll at least get started with item 1 on my tentative short term roadmap: “Create Stickfigure class”.
The class should hold all stickfigure properties (version, scale, nodes/node properties, polyfills, etc)
It should also have a render method to draw itself to the canvas.
And then maybe some helper methods (idk yet if they’re necessary)
I’ll update y’all regardless of whether I succeed to create the class or get sidetracked by something else.
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XD
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Lol
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I’m sure there’s a way to automate Open Nodes to get the same effect as splitting it in places other than center, yeah
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Don’t work at McDonald’s
(this is about 10 minutes before close with only me and my brother running the store)

Also don’t be that guy who orders 200 nuggets in the middle of this:

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Oof
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Im more concerned about you having a job
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Lol
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why do McDonalds floors always look like the dirtiest slimiest wettest shitty floor in existence
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At least in my Burger King that I work out , they put some weird detergent that is supposed to like not let grease stick into the flooring
Though tbh it moreso absorbs it so you’re stepping on the sandwich equivalent of grease and chemicals
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You work out at Burger King? /j
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he lifts double whoppers for reps
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What is this,
Planet fitness?-
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The joke here is that planet fitness ironically gives out free food to slow down their progress in becoming fit so they can stay there longer and pay more money
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They also on their website pressure you into eating the food and use manipulation as well
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diabolical
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no way a sn user has an actual job 💀
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can confirm
fun fact i have never had a “real” job ever lmao
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Fuck you
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XD
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yeah, I think I’m gonna try using it since doing it all myself would probably just get needlessly messy and time consuming.
Also, I might be able to expose the mature pixi.js API to the plugin system so plugins can also directly do cool rendering things 😳
Keep up the good work! I hope there is some way you can put ads in this as a way to monetize your efforts, as this seems like a lot of trouble. Making an app from scratch.
Nah, I’m using this as an opportunity to gain experience, and it kind of defeats the spirit of free and open source software to put in ads anyway.
Oh yeah, forgot it’s open source. I’m glad you are making it and gaining experience from it though