Activity Vince the Animator 2022-11-11 01:45:10 UTC Open Nodes Dev Log I have my switch statement ready: and the skeleton code for each render method ready: 8 Kingston ๐ · 3 years, 6 months ago Reach into SN’s code and remove the node limit 2022-11-11 06:55:46 UTC 1 Vince the Animator · 3 years, 6 months ago Replying to: Kingston ๐Reach into SN's code and remove the node limit I’ve already done it before, but I didn’t have a good way to distribute the modified version. 2022-11-11 07:02:01 UTC 1 Vince the Animator · 3 years, 6 months ago Replying to: Vince the AnimatorI've already done it before, but I didn't have a good way 2022-11-11 07:08:44 UTC 1 Vince the Animator · 3 years, 6 months ago Replying to: Vince the Animator Reposting because of my grammar: However, since there’s no code that checks if a figure is over the node limit before importing, Open Nodes will give you the ability to bypass that. 2022-11-11 07:24:43 UTC 0
Reach into SN’s code and remove the node limit
I’ve already done it before, but I didn’t have a good way to distribute the modified version.
Reposting because of my grammar:
However, since there’s no code that checks if a figure is over the node limit before importing, Open Nodes will give you the ability to bypass that.