@whitedevil
Joined on November 27th, 2021, this user has been a member for 1,650 days and is the 68,572nd person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 0 comments on non-activity pages of the site. Alternatively, this user has made 30 comments on actual activity pages of the site.
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Much Appreciated for the tips. Lemon.
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Any Feedbacks and tips?
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I tried.
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Posted.
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🆗
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What do all of you think about Tyr wearing a scarf?
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I don\’t know to make a cape, a scarf is what I can do. But a cape sounds better. I want him to lean towards more the idea, vibe of a boss character.
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True. Thanks
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That\’d suit perfectly, but I don\’t have the skill to be able to make an armor for Tyr just yet. Perhaps, could I ask for ideas that sticks to simple for example scarf and such?
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Give him epik spiky armor
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That’d suit perfectly, but I don’t have the skill to be able to make an armor for Tyr just yet. Perhaps, could I ask for ideas that sticks to simple for example scarf and such?
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Just make a cape probably
Polyfills aren’t that hard to use on them
Just ask someone how to do it or just study how someone did the cape on a stickfigure or something
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True. Thanks
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If you wanna keep it simpler than that, then just give him a basic outfit
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I don’t know to make a cape, a scarf is what I can do. But a cape sounds better. I want him to lean towards more the idea, vibe of a boss character.
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Make him like spawn
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I would begin by adding detail and more design than just being a base fig
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Alright so I’m going to split this into three parts for simplicity’s sake.
1. The charge-up partThis is the part where the character raises their arms and leans back supposedly as a ‘final form’ type of moment where they harness some kind of power to be able to do what they do next. When animating these try and avoid straight-up edgy stuff like shaking violently and curling up, instead consider what it is they’re doing next and how their poses and movements portrays this.
For example, rather than curling up and leaning back as if in pain just go with the next part where they go down into a stance and then dash off, a dash is fast and if they have to charge it, it’s defeating the purpose of a dash in the first place which is do dash away, dodge away, that kind of thing.
2. The stance / preparationAt this point they’ve gone down into a running stance which while it does encapsulate speed and movement, it isn’t functional in a fast-paced scenario at least not always, instead either speed it up or just go into something less pronounced and low, keep it at a slight bend in the knees and body. You don’t move all that fast when you have to launch your whole body from a low point in comparison to bending slightly. Taking on more of a rugby, grappling stance before the dash might be advised as a tackle of some kind is more or less once of the only applicable moves available in the time frame of a dash.
3. The dash itself / finaleYou done a pretty good job with this actually, maybe some extra effects like particles when running launching dust from their feet kind of thing, perhaps a string of red light that fades quickly to show the eye as they move and maybe some camera wobble.
Overall the animation is pretty good and I’d rate it a 5 / 10
might hire you to write all my vid reviews
Much Appreciated for the tips. Lemon.