@yolojoethebro347
Joined on July 15th, 2017, this user has been a member for 3,247 days and is the 866th person to register an account.
Has 7 submissions, the first one uploaded on November 6th, 2018 and the most recent on September 29th, 2022.
Of those, 1 has been featured and 2 have won Users' Choice.
On average, each submission earns 7,054 downloads.
In total, they have been download 49,379 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 18 stickfigures.
On average, when this user rates stickfigures, they are 68% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 108 comments on non-activity pages of the site. Alternatively, this user has made 1,404 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 1 time.
This member is not a Users' Choice voter.
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Years and years of practice
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Hi!!! (very late)
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@hikarisukimo remake
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unc status
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haha old ass I’m still in my teens
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When you hit your first “-ty” it really hits different. Not a “-teen” anymore fr
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i made a point of really taking in that moment, my birth time is 5:28am so i woke up a few minutes prior and really took in the moment i left my teens
now im gandalf but whatever
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unc status
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haha old ass I’m still in my teens
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@ralph Angle lock feature perhaps?
where we can lock a certain node and its branch nodes to face a certain direction, regardless of their mother nodes placement?
(pls dont bully me if this already exists)
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By angle lock doesn’t that not mean locking the figure to the frame? Correct me if I’m wrong but I think that’s what it means
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bro…
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I’m pretty sure it does. It’s the Absolute angle lock.
Also hi Joe
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Hi!!! (very late)
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Angle lock: absolute:

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Relative Angle lock with 0 angle multiplier in shambles rn
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\”omggg my new hair i look so good :333\”
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i love love love your style, so unique!!
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@scarlettamber hi sorry about what i said like a week ago also ur music is fire
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awesome animation : )
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In this update adding the 3 new segment features gave us
70 bugs
29 revisions
Smart-Stretch rework, which actually had 7 revisions on top of that.
Rework on how stickfigures are structured code wise. Which then those revamps caused new bugs to pop up.I think we were bound to miss a single toggle. I’d say it’s still an improvement to the usual, as we managed to stop any app-crashing bugs (there were like 15 of them)
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if it works it works

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be nice
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Cool, how do you make your hair
Years and years of practice
I think I need to speed up the remake.
Absolutely insane, well done!
Thank you!!!
Dude, your art is so beautiful 🤩
Thanks man!
Nice dude
Thx
autumn mentioned ‼️
Goated artist‼️‼️
Huh never seen a activity comment get flagged
Someone flagged it?
Yeah probably inappropriate
im scared of your raw power