• Replying to comment by: King MaxThis
    243526_0-33253000-1728070687_img_9234.png

    ive literally never put a cc or bcc in any email ever. just send it, it doesnt matter. sn also naturally doesnt add one when it makes a submission email

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  • Replying to comment by: J̶̼̪͂̀͛ȃ̸̬̩̙̤̝a̶̳͍̹̲͂̽z̴̀͠What if demonbot was given chatting ai

    im suprised it hasnt been with how much of an ai whore ralph is /j

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  • Replying to comment by: SilverALERT ALERT BENJIXSCARLET HAS BEEN GOING ON A RAMPAGE MAKING

    RDT-20240407-2133521275265508033400384

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  • Replying to comment by: LaughtaleA follow up)) For those who are confused about the overall

    whats your beef with this one specific vtuber

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  • Replying to comment by: King MaxI’m not I’m a straight male

    im not talking about you

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  • Replying to comment by: King MaxWhy a train emoji

    trainsgender

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  • Replying to comment by: scarlettupdate: channel has been restored (they responded to my appe

    “youtube is moderated by real people”

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  • Replying to comment by: Ralph (Developer)

    yknow, if dev work is hell, then youll have all eternity to work on sn for us ☺️☺️☺️

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  • as figure project sizes are naturally going to get bigger with the applications of connector nodes via IK and rigging, we really need a couple things going forward. ofc, im not a dev so idk how possible it is, but personally speaking we kinda need

    a node cap increase, another hundred nodes at least

    polyfill gradients, as a lot of the shenaningans with 3d and IK comes from polyfills

    directional gradients, as this would allow for just general fig creator to soar, this would also finally give me sideways right triangle gradients

    again, im not a dev but i really think going forward this things would be really beneficial to implement

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    • I greatly second this, and I think as phones are increasing in power, it’s inevitably going to get more difficult, and even unnecessary, to limit ourselves to the capacity of older devices. Stick Nodes as it is right now is a VERY powerful tool for art, and that’s something that we as its community can prove.
      But, even after every update, there are still those basic questions that we ask, like where’s this, or where’s that? And they’re starting to get answers, and we’re starting to see those wishes fulfilled, but they’re not catching up fast enough, because even with the new additions we just received, we’re still going to end up hitting a brick wall eventually.
      I’m not a dev, I don’t know how simple the things we ask are to implement, especially in consideration of the lower parameters of older devices, and maybe we’re way out of line for asking because of that, but I think there should be some serious consideration in raising the limits of what we can and can’t do.
      I mean, we’ve already started to dip our toes into this with the “unlimited” 999,999 node limit that you can enable for your projects, but if that’s been allowed as a possibility, then why should we stop there?

      Also hi @ralph

      2024-10-03 19:14:49 UTC 15
    • I greatly… third is ?
      I understand that dev work is hard (you desk glued bastard @ralph , get a real man’s job)
      But I think for especially the node obese community , a bit of a node bump and such would do great wonders
      Haven’t truly played around with this update myself much but I greatly understand some users around trying to integrate

      It’s really a 50:50 between people who can’t handle more than 5 defaults on screen at a time and people that brute import 8k sprites and use the filters on max for the silly , etc

      While I do think singular node figure limits are ok I do think bumping it to around the 500 range or such isn’t out of the question or realm of reality

      2024-10-03 19:31:24 UTC 15
      • Replying to: 🎄🏳️‍⚧️René (F)🏳️‍⚧️🎄I greatly… third is ? I understand that dev work is hard (yo

        *again when it comes to node wastage I’m quite the polluter* but integrating more and more features onto my figures

        So just giving a bit more wiggle room with the node count (I know it’s a constant thing brought up) would do well

        Also with the directional gradients , that would carry the fuck out of StickNodes do it dad 😭

        2024-10-03 19:35:43 UTC 13
    • I fourth this I guess, I really think I speak for everyone when I say “POLYFILL GRADIENTS WOULD BE AWESOME”
      And yea I’m also not a Dev but @ralph Try adding “Copy & Paste Nodes/Joined Nodes to (No:?) of frames or all frames”

      @arcionek would do a pretty great Job.

      2024-10-03 19:51:44 UTC 9
    • 1 000 Nodes when

      2024-10-03 19:54:56 UTC 6
    • 2024-10-03 19:59:35 UTC 16
    • Very much agree

      2024-10-03 21:31:41 UTC 3
  • Replying to comment by: Geo/GodHi.

    holy shit youre back

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  • Replying to comment by: ErickYeah sorry, i guess its live and learn then

    sonic adventure 2 reference

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  • Replying to comment by: Ralph (Developer)

    this shit is not hard

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  • Replying to comment by: Cuss

    see its spooky cuz theres a skeleton

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