• Replying to comment by: arcionekI guess it could be some another advanced window thing. Lik

    Something like that, yeah

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  • Replying to comment by: Tastylemon16The thing to remember with animations is no matter how good

    Thanks m8

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  • Replying to comment by: Tastylemon16Nice idea

    Thanks

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  • @ralph
    An idea

    I don’t know how easy this would be to code, and it’s most practical use would be mainly for one color figures, but I think a good idea would be a multi-coloring tool that will instantly color the stickfigure color. The idea being a little menu that will let you select the

    A. Stickfigure you want to recolor
    B. The number of frames you want that stickfigure to be recolored on, say you want to color on frames 11-22 but not 23-33.

    I feel this could make certain things like going back and changing colors of a stick figure easier, say you have a grey figure, but you want to change it to red, but you’ve already started animation with that figure and are say 50 frames in, and going back and changing it would be tedious.

    Just an idea

    2
    • Nice idea

      2020-01-08 19:42:31 UTC 1
    • I guess it could be some another advanced window thing.

      Like you get the stickfigure in default pose and you select what parts get what properties across what frames-

      2020-01-08 19:46:38 UTC 3
      • Replying to: arcionekI guess it could be some another advanced window thing. Lik

        Something like that, yeah

        2020-01-08 19:48:09 UTC 0
      • Replying to: arcionekI guess it could be some another advanced window thing. Lik

        basically this ^

        like “Modify Branch”, it would allow you to change a property(s) of a selected ID of a figure across frames

        i’ve wanted to do something like this for sticks/camera/frames (bulk modifying) and will eventually probs

        2020-01-11 17:53:58 UTC 0
  • Replying to comment by: arcionekthing with principles is, they are like a foundation of anim

    That’s why I’m experimenting with them, to understand their basic fundamentals

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  • Replying to comment by: arcionekfrom my experience, do as much research as possible. Then an

    What I’m going to do is work on the principles one at a time, so each one I’m going to do some work with, by testing it out and working with em, get comfortable and such, right now I’m working on the first, stretch

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  • Replying to comment by: J̶̼̪͂̀͛ȃ̸̬̩̙̤̝a̶̳͍̹̲͂̽z̴̀͠Show me one of you animations

    I don’t have anymore on this device, but I’ll make one

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  • Replying to comment by: arcionekgoogle it

    I will

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  • Replying to comment by: J̶̼̪͂̀͛ȃ̸̬̩̙̤̝a̶̳͍̹̲͂̽z̴̀͠My excuse for getting to school late
    28582_0-7

    I liked this to be nice

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  • Replying to comment by: EsquecidoI started using stick nodes sometime around August 2018 and

    I’ve improved decently, messing around with things, looking at videos and other animations and such, I started in 2017, found it in 2014. In 2017 my animations were choppy and made no sense, now they’re smoother and quite less choppy. But I’ve seen some animations that put mine to shame, and I wanna get like that…and I base mine on those, mine compared to those are well, ass.

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  • Replying to comment by: arcionekStarted sn in 2014, already animated in 2007. Only started i

    …I’m interested, where can I find these…12 principals

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  • Replying to comment by: arcionekStonks?

    That go up, then go down

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  • I’ve spent 2 YEARS on Sticknodes…and I’m still to this day, absolutely SHIT at animating…welp, guess I’m gonna hone my skills

    1
    • Started sn in 2014, already animated in 2007. Only started improving in 2017 because I just now found out there’s thing called 12 principles of animation

      2020-01-08 18:47:14 UTC 0
      • Replying to: arcionekStarted sn in 2014, already animated in 2007. Only started i

        …I’m interested, where can I find these…12 principals

        2020-01-08 18:48:03 UTC 0
        • Replying to: Cuss...I’m interested, where can I find these...12 principals

          google it

          2020-01-08 19:00:17 UTC 0
          • Replying to: arcionekgoogle it

            I will

            2020-01-08 19:00:59 UTC 0
            • Replying to: CussI will

              from my experience, do as much research as possible. Then analyse already made animations frame by frame trying to recreate in your head on how it was done and stuff.

              Best part about learning that way is you gain animation knowledge without animating lmao

              2020-01-08 19:03:26 UTC 0
              • Replying to: arcionekfrom my experience, do as much research as possible. Then an

                What I’m going to do is work on the principles one at a time, so each one I’m going to do some work with, by testing it out and working with em, get comfortable and such, right now I’m working on the first, stretch

                2020-01-08 19:13:21 UTC 0
                • Replying to: CussWhat I’m going to do is work on the principles one at a time

                  thing with principles is, they are like a foundation of animation.

                  If one isn’t done, then entire animation isn’t good.

                  Go through entire 12 principles first to gain basic knowledge to at least get the idea.

                  2020-01-08 19:16:21 UTC 0
                  • Replying to: arcionekthing with principles is, they are like a foundation of anim

                    That’s why I’m experimenting with them, to understand their basic fundamentals

                    2020-01-08 19:18:59 UTC 0
    • I started using stick nodes sometime around August 2018 and I’ve improved quite a bit scince then

      2020-01-08 18:52:18 UTC 0
      • Replying to: EsquecidoI started using stick nodes sometime around August 2018 and

        I’ve improved decently, messing around with things, looking at videos and other animations and such, I started in 2017, found it in 2014. In 2017 my animations were choppy and made no sense, now they’re smoother and quite less choppy. But I’ve seen some animations that put mine to shame, and I wanna get like that…and I base mine on those, mine compared to those are well, ass.

        2020-01-08 18:55:56 UTC 1
    • Show me one of you animations

      2020-01-08 19:09:56 UTC 0
    • The thing to remember with animations is no matter how good you are or how much skill you have you will most likely find yourself changing a thing or two here and there and that it will be a lot of trial and error.

      Anyways good luck in your progress of honing your skill.

      2020-01-08 19:46:36 UTC 1
      • Replying to: Tastylemon16The thing to remember with animations is no matter how good

        Thanks m8

        2020-01-08 19:47:39 UTC 0
    • I have used sticknodes in 2014 or 15, but stopped and returned around 2018

      2020-01-08 22:58:06 UTC 0
    • yeah I’ve been using SN for like a year but only a couple months ago I started getting better at animation and figure-making
      yeah animation still bad but don’t lose hope, right?

      2020-01-09 02:44:15 UTC 0
    • I’ve been here 3 years, and I’m about the same as epi when he did SNM ep 2

      2020-01-09 03:10:41 UTC 0
  • Replying to comment by: Refrigerator
    3123_0-99545900-1578494395_7acba506-53a5-4e2b

    Huh…Wait…did he do it on November

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  • Replying to comment by: WolfieKitsuneAccidently deleted this post so im posting it again @explos

    Hmm…I don’t see furriness…more, a desire to seem like, or act like an animal, which doesn’t exactly define ‘furry’

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