@zen1
Joined on September 21st, 2018, this user has been a member for 2,832 days and is the 11,313th person to register an account.
Has 23 submissions, the first one uploaded on September 18th, 2018 and the most recent on August 16th, 2023.
Of those, 5 have been featured and 9 have won Users' Choice.
On average, each submission earns 2,687 downloads.
In total, they have been download 61,812 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 74 stickfigures.
On average, when this user rates stickfigures, they are 47% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 208 comments on non-activity pages of the site. Alternatively, this user has made 5,229 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Something like that, yeah
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Thanks m8
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Thanks
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@ralph
An ideaI don’t know how easy this would be to code, and it’s most practical use would be mainly for one color figures, but I think a good idea would be a multi-coloring tool that will instantly color the stickfigure color. The idea being a little menu that will let you select the
A. Stickfigure you want to recolor
B. The number of frames you want that stickfigure to be recolored on, say you want to color on frames 11-22 but not 23-33.I feel this could make certain things like going back and changing colors of a stick figure easier, say you have a grey figure, but you want to change it to red, but you’ve already started animation with that figure and are say 50 frames in, and going back and changing it would be tedious.
Just an idea
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That’s why I’m experimenting with them, to understand their basic fundamentals
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What I’m going to do is work on the principles one at a time, so each one I’m going to do some work with, by testing it out and working with em, get comfortable and such, right now I’m working on the first, stretch
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I don’t have anymore on this device, but I’ll make one
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I will
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I liked this to be nice
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I’ve improved decently, messing around with things, looking at videos and other animations and such, I started in 2017, found it in 2014. In 2017 my animations were choppy and made no sense, now they’re smoother and quite less choppy. But I’ve seen some animations that put mine to shame, and I wanna get like that…and I base mine on those, mine compared to those are well, ass.
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…I’m interested, where can I find these…12 principals
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That go up, then go down
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I’ve spent 2 YEARS on Sticknodes…and I’m still to this day, absolutely SHIT at animating…welp, guess I’m gonna hone my skills
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Started sn in 2014, already animated in 2007. Only started improving in 2017 because I just now found out there’s thing called 12 principles of animation
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…I’m interested, where can I find these…12 principals
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google it
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I will
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from my experience, do as much research as possible. Then analyse already made animations frame by frame trying to recreate in your head on how it was done and stuff.
Best part about learning that way is you gain animation knowledge without animating lmao
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What I’m going to do is work on the principles one at a time, so each one I’m going to do some work with, by testing it out and working with em, get comfortable and such, right now I’m working on the first, stretch
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thing with principles is, they are like a foundation of animation.
If one isn’t done, then entire animation isn’t good.
Go through entire 12 principles first to gain basic knowledge to at least get the idea.
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That’s why I’m experimenting with them, to understand their basic fundamentals
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I started using stick nodes sometime around August 2018 and I’ve improved quite a bit scince then
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I’ve improved decently, messing around with things, looking at videos and other animations and such, I started in 2017, found it in 2014. In 2017 my animations were choppy and made no sense, now they’re smoother and quite less choppy. But I’ve seen some animations that put mine to shame, and I wanna get like that…and I base mine on those, mine compared to those are well, ass.
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Show me one of you animations
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I don’t have anymore on this device, but I’ll make one
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Ok good because two years to everyone it looks awesome but to you it looks like you could do better
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The thing to remember with animations is no matter how good you are or how much skill you have you will most likely find yourself changing a thing or two here and there and that it will be a lot of trial and error.
Anyways good luck in your progress of honing your skill.
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Thanks m8
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I have used sticknodes in 2014 or 15, but stopped and returned around 2018
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yeah I’ve been using SN for like a year but only a couple months ago I started getting better at animation and figure-making
yeah animation still bad but don’t lose hope, right? -
I’ve been here 3 years, and I’m about the same as epi when he did SNM ep 2
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Huh…Wait…did he do it on November
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Hmm…I don’t see furriness…more, a desire to seem like, or act like an animal, which doesn’t exactly define ‘furry’
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Nice idea
Thanks
I guess it could be some another advanced window thing.
Like you get the stickfigure in default pose and you select what parts get what properties across what frames-
Something like that, yeah
basically this ^
like “Modify Branch”, it would allow you to change a property(s) of a selected ID of a figure across frames
i’ve wanted to do something like this for sticks/camera/frames (bulk modifying) and will eventually probs