Started sn in 2014, already animated in 2007. Only started improving in 2017 because I just now found out there’s thing called 12 principles of animation
from my experience, do as much research as possible. Then analyse already made animations frame by frame trying to recreate in your head on how it was done and stuff.
Best part about learning that way is you gain animation knowledge without animating lmao
Replying to:arcionekfrom my experience, do as much research as possible. Then an
What I’m going to do is work on the principles one at a time, so each one I’m going to do some work with, by testing it out and working with em, get comfortable and such, right now I’m working on the first, stretch
Replying to:EsquecidoI started using stick nodes sometime around August 2018 and
I’ve improved decently, messing around with things, looking at videos and other animations and such, I started in 2017, found it in 2014. In 2017 my animations were choppy and made no sense, now they’re smoother and quite less choppy. But I’ve seen some animations that put mine to shame, and I wanna get like that…and I base mine on those, mine compared to those are well, ass.
The thing to remember with animations is no matter how good you are or how much skill you have you will most likely find yourself changing a thing or two here and there and that it will be a lot of trial and error.
Anyways good luck in your progress of honing your skill.
yeah I’ve been using SN for like a year but only a couple months ago I started getting better at animation and figure-making
yeah animation still bad but don’t lose hope, right?
Started sn in 2014, already animated in 2007. Only started improving in 2017 because I just now found out there’s thing called 12 principles of animation
…I’m interested, where can I find these…12 principals
google it
I will
from my experience, do as much research as possible. Then analyse already made animations frame by frame trying to recreate in your head on how it was done and stuff.
Best part about learning that way is you gain animation knowledge without animating lmao
What I’m going to do is work on the principles one at a time, so each one I’m going to do some work with, by testing it out and working with em, get comfortable and such, right now I’m working on the first, stretch
thing with principles is, they are like a foundation of animation.
If one isn’t done, then entire animation isn’t good.
Go through entire 12 principles first to gain basic knowledge to at least get the idea.
That’s why I’m experimenting with them, to understand their basic fundamentals
I started using stick nodes sometime around August 2018 and I’ve improved quite a bit scince then
I’ve improved decently, messing around with things, looking at videos and other animations and such, I started in 2017, found it in 2014. In 2017 my animations were choppy and made no sense, now they’re smoother and quite less choppy. But I’ve seen some animations that put mine to shame, and I wanna get like that…and I base mine on those, mine compared to those are well, ass.
Show me one of you animations
I don’t have anymore on this device, but I’ll make one
Ok good because two years to everyone it looks awesome but to you it looks like you could do better
The thing to remember with animations is no matter how good you are or how much skill you have you will most likely find yourself changing a thing or two here and there and that it will be a lot of trial and error.
Anyways good luck in your progress of honing your skill.
Thanks m8
I have used sticknodes in 2014 or 15, but stopped and returned around 2018
yeah I’ve been using SN for like a year but only a couple months ago I started getting better at animation and figure-making
yeah animation still bad but don’t lose hope, right?
I’ve been here 3 years, and I’m about the same as epi when he did SNM ep 2