• Profile picture of Zyphon

    Zyphon 2022-05-03 14:54:11 UTC

    @ralph not to bad so far

    3
    • Yeah, could use a update…

      THE SPIRTE UPDATE

      2022-05-03 15:34:13 UTC 2
      • Replying to: DownwardghostlyYeah, could use a update… THE SPIRTE UPDATE

        Deadass made me sniff bleach 💀

        2022-05-03 17:02:02 UTC 0
        • Replying to: ZyphonDeadass made me sniff bleach 💀

          You know what you should sniff? A mixture of chlorine and methane heated at 400-500 Celsius 😎

          2022-05-03 17:05:58 UTC 0
    • I don’t get why people think it’s a game.
      ITS AN ANIMATION APP.

      2022-05-03 15:52:04 UTC 3
      • Replying to: TimelostGamerI don’t get why people think it’s a game. ITS AN ANIMATION A

        stick nodes gameplay:
        “omg higher node limit!”

        stick nodes lore:
        “Ralph started making Stick Nodes one day because he was bored. He grew up practically addicted to a stickfigure-animation program called Pivot which sparked his interest in both animation and game development. Eventually he got into Flash animation and Flash game development. He released quite a few games into the Flash gaming community, check out his portfolio for links. Once mobile devices started taking over, he moved over to attempt Android games. After a few failed attempts, he released Plunder Peril – a quick 2-3 week project that was meant as Android-development practice. After Plunder Peril, Ralph began work on Stick Nodes and in August 2014, Stick Nodes was released on Android with the iOS version following in November. Stick Nodes is built in Java with the LibGDX framework and uses RoboVM to port to iOS. Fast forward to March 2020 when he was revising this page and he honestly can’t believe Stick Nodes is still going so strong. Onward to world domination…”

        2022-05-03 17:08:05 UTC 3