New Update (1.2.0) and iOS Coming Soon!

Hey all.  I just pushed the latest update to all Android markets, version 1.2.0 – also known as the “iOS version.”  This will be the version uploaded to the App Store as soon as I work out the remaining kinks with the iOS version.

Here’s the changelog for 1.2.0:

  • Potential fix for crashing for Nexus 7 and some Galaxy Tab users.
  • Added non-continuous rendering back in, it was accidentally removed in the previous version (will help preserve battery life).
  • Miscellaneous tweaks.

Since I’m using LibGDX (with RoboVM), porting Stick Nodes to iOS is thankfully a pretty easy process.  There were/are just a few bumps along the way:

  • Getting used to iOS and understanding how things work was the first problem.  I think I’m past this now and I understand things a lot better.
  • Non-continuous rendering sorta-kinda doesn’t work on iOS.  It’s currently a bug within LibGDX and is actually being worked on right now.  This isn’t a complete deal-breaker though, if push comes to shove I’ll just upload the app without non-continuous rendering and apply it in a future update (will just help save battery life, really).
  • Exporting .gifs fails. I haven’t had time to investigate it (tomorrow’s to-do list) – but for some reason exporting .gifs just fails.  Saving and loading of projects work, though.  Hopefully will be a simple fix.

And that’s really all that’s standing between you and the iOS version of Stick Nodes!

Stay tuned!

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