Hey all. I just pushed the latest update to all Android markets, version 1.2.0 – also known as the “iOS version.” This will be the version uploaded to the App Store as soon as I work out the remaining kinks with the iOS version.
Here’s the changelog for 1.2.0:
- Potential fix for crashing for Nexus 7 and some Galaxy Tab users.
- Added non-continuous rendering back in, it was accidentally removed in the previous version (will help preserve battery life).
- Miscellaneous tweaks.
Since I’m using LibGDX (with RoboVM), porting Stick Nodes to iOS is thankfully a pretty easy process. There were/are just a few bumps along the way:
- Getting used to iOS and understanding how things work was the first problem. I think I’m past this now and I understand things a lot better.
- Non-continuous rendering sorta-kinda doesn’t work on iOS. It’s currently a bug within LibGDX and is actually being worked on right now. This isn’t a complete deal-breaker though, if push comes to shove I’ll just upload the app without non-continuous rendering and apply it in a future update (will just help save battery life, really).
- Exporting .gifs fails. I haven’t had time to investigate it (tomorrow’s to-do list) – but for some reason exporting .gifs just fails. Saving and loading of projects work, though. Hopefully will be a simple fix.
And that’s really all that’s standing between you and the iOS version of Stick Nodes!
Stay tuned!