Edit January 24 – IOS finally gets the update from below, plus some specific IOS-only tweaks.
Changelog (2.5.5) (IOS)
- Bug fix, (IOS) loading some backgrounds would come out distorted, or crash.
ONCE AGAIN, ANDROID WILL BE ON 2.5.5 SOON.
Edit January 22 – IOS finally gets the update from below, plus some specific IOS-only tweaks.
Changelog (2.5.4) (IOS)
- Bug fix, (IOS) PNG files would not be transparent.
- Bug fix, (IOS) some sound URLs would not work with the STKNDS:// method.
Android will be updating to 2.5.4 soon with a minor fix to not crash if background image loading fails.
Edit January 16 – Just some bug fixes! Oh, and background images can now be loaded at higher resolution. Coming to IOS in a couple days.
Changelog (2.5.3)
- Background images can now be loaded at higher quality
- Bug fix, opening a project at a percentage would sometimes crash since 2.5.1
- Bug fix, rare crash when opening projects
- Bug fix, background image loading failed sometimes
Edit January 9 – This update is now released for iOS users as well, with only one addition.
Changelog (2.5.2) (IOS)
- IOS 8 users should be able to use the app again
Edit January 7 – Version 2.5.2 is now released with some quick fixes, and also a change to Smart-Stretch.
Changelog (2.5.2)
- Bug fix, (Android) ZIP imports were borked for some users.
- Locked stickfigure nodes are no longer selectable when not visible, also joined-and-locked stickfigure nodes are visible again.
- Smart-stretch changed, no longer do children nodes need to be “stretchy”.
As for Smart-Stretch, the change is simple. Children nodes of a Smart-Stretch node do not need to be marked stretchy anymore. (They do still need to be static, a dynamic node will not Smart-Stretch.)
If you want to mark a child node, or group of children nodes, to not go along with the stretching, there is a new checkbox to “Do not smart-stretch” which will do that.
This update will be coming to iOS any day now.
Kind of a lame name for the update but whatever I come up with them on the spot.
This update was meant as just some quick fixes, but a couple new things were added, here’s the full changelog.
Changelog (2.5.1)
- Added PNG export.
- Added some new fonts.
- Zoom, position, current frame, guidlines are now saved when saving a project.
- Locked stickfigures hide all nodes except main node, to clear clutter.
- Minigame difficulty slightly tweaked
- Smart-stretch now just ignores non-stretchy children rather than completely stopping the stretching at that point
- Bug fix, tweening smart-stretch sometimes didn’t work.
- Bug fix, (Android) problems some users were having opening ZIP files.
- Bug fix, (Android) problem some users were having loading background images.
- Bug fix, (Android) static nodes were moveable when testing smart-stretch.
So a few new fonts and PNG exporting are the two main additions here. Both kinda neat, and both allow you to use SN to make pretty cool art instead of just animations.
This update will be coming to iOS very shortly, it’s nearly ready. It will also fix an iOS 8-only bug where SN wouldn’t open at all.
Okay bye.
I Dream’t About This update Yesterday :O
Are you lying?
entirely probable
Lol If Only I could Screenshot In My Dreams XD
People call it de ja vu
It’s your minds way of “stepping into the future”
I’ve experienced it plenty of times
Minigame?
Shhh….
Can you please add some more sounds like water drips for example? And increase the zoom, some times it’s still too small for me even with the magnify glass.
Just download the sounds from somewhere else. That’s what I do.
Now I can drag the screen and accidentally select invisible locked sticks without a clue what I am doing wrong :’D
I kinda hoped they’d not be selected when I was trying to pan the camera but I guess the idea backfired more.
look at this point we all know I don’t know wtf I’m doing
I mean… I could try to make a big redesign concept post that would kinda manage all the clutter of UI etc lol.
Hey Ralph what fps do you use when animating?
When you gonna make it fore iOS and allow next say 4 iOS first ok just to shake it up
Awesome yo
MAKE IT FOR IOS OR IM SENDING THE FSB TO DEAL WITH YOU
Just wait for iOS to review it and then Ralph to cancel cause he is sending version with bug fixes found by android lol