Edit January 24 – IOS finally gets the update from below, plus some specific IOS-only tweaks.
Changelog (2.5.5) (IOS)
- Bug fix, (IOS) loading some backgrounds would come out distorted, or crash.
ONCE AGAIN, ANDROID WILL BE ON 2.5.5 SOON.
Edit January 22 – IOS finally gets the update from below, plus some specific IOS-only tweaks.
Changelog (2.5.4) (IOS)
- Bug fix, (IOS) PNG files would not be transparent.
- Bug fix, (IOS) some sound URLs would not work with the STKNDS:// method.
Android will be updating to 2.5.4 soon with a minor fix to not crash if background image loading fails.
Edit January 16 – Just some bug fixes! Oh, and background images can now be loaded at higher resolution. Coming to IOS in a couple days.
Changelog (2.5.3)
- Background images can now be loaded at higher quality
- Bug fix, opening a project at a percentage would sometimes crash since 2.5.1
- Bug fix, rare crash when opening projects
- Bug fix, background image loading failed sometimes
Edit January 9 – This update is now released for iOS users as well, with only one addition.
Changelog (2.5.2) (IOS)
- IOS 8 users should be able to use the app again
Edit January 7 – Version 2.5.2 is now released with some quick fixes, and also a change to Smart-Stretch.
Changelog (2.5.2)
- Bug fix, (Android) ZIP imports were borked for some users.
- Locked stickfigure nodes are no longer selectable when not visible, also joined-and-locked stickfigure nodes are visible again.
- Smart-stretch changed, no longer do children nodes need to be “stretchy”.
As for Smart-Stretch, the change is simple. Children nodes of a Smart-Stretch node do not need to be marked stretchy anymore. (They do still need to be static, a dynamic node will not Smart-Stretch.)
If you want to mark a child node, or group of children nodes, to not go along with the stretching, there is a new checkbox to “Do not smart-stretch” which will do that.
This update will be coming to iOS any day now.
Kind of a lame name for the update but whatever I come up with them on the spot.
This update was meant as just some quick fixes, but a couple new things were added, here’s the full changelog.
Changelog (2.5.1)
- Added PNG export.
- Added some new fonts.
- Zoom, position, current frame, guidlines are now saved when saving a project.
- Locked stickfigures hide all nodes except main node, to clear clutter.
- Minigame difficulty slightly tweaked
- Smart-stretch now just ignores non-stretchy children rather than completely stopping the stretching at that point
- Bug fix, tweening smart-stretch sometimes didn’t work.
- Bug fix, (Android) problems some users were having opening ZIP files.
- Bug fix, (Android) problem some users were having loading background images.
- Bug fix, (Android) static nodes were moveable when testing smart-stretch.
So a few new fonts and PNG exporting are the two main additions here. Both kinda neat, and both allow you to use SN to make pretty cool art instead of just animations.
This update will be coming to iOS very shortly, it’s nearly ready. It will also fix an iOS 8-only bug where SN wouldn’t open at all.
Okay bye.
I call more arrow key codes cuz I’m a weeb.
I imagined it being a reference to a movie
The Stick Nodes developer, please add the updat for android user, that about was added black skin for all the white color while animating,
~ I’m sorry if you don’t understand me, i am indonesian man .
This
https://sticknodes.com/groups/sticknodes-modders/
He basically did more than that. The black skin was thing I did and anyone is able to “install” it on their stick nodes.
Ye. I’m not able to use it tho…
Finally!
Lol dislikes
a super secret update has become.. i must find that sht out NOW
Won
you have a gey ralf
I agree
eera I
Yay *Hopfully* there are new sounds
Um ralph when will there be new sounds?
You can add some yourself
^
How do i do dat
There’s a reply button just to let you know-
Anyways. You get an mp3 file that’s no less longer than 10 seconds and no bigger than 256kb. You find your Stick Nodes folder on your device. Inside there’s sounds folder. Then you basically put the sound there.
Ye. If the sound is even 257kb then it won’t work.