April 15th: Version 3.3.4 is uploaded. Fun fact, 3.3.2 and 3.3.3 for Amazon Pro users has never had the chance to go live lmao.
April 13th: Version 3.3.3 is live on Google Play and the App Store. Amazon seems to take 4-5 days to approve because they [redacted].
April 11th: Version 3.3.2 has now been uploaded, of course typical delays with the App Store and Amazon, will be live any hour/day now.
March 24th: Version 3.3.1 has been uploaded to Google Play, App Store, and Amazon’s App Store. If it’s not live now it will be in the coming hours. See changelog below.
Before I begin, props to Twitter account @stick_update for going strong for 286 days of no new Stick Nodes update.
But yes, let’s just get into it. This should be live on both Google Play and the App Store as of right now, if not in a couple hours depending on your location.
Changelog 3.3.4
- Bug fix: Import lists were blank if opening an existing project (until editing the list or importing a new figure, then it would correct).
For real this time. - Bug fix: Free users opening a Pro project that had a movieclip with drop shadow applied would have a bad time.
Changelog 3.3.3
- Bug fix: Import lists were blank if opening an existing project (until editing the list or importing a new figure, then it would correct).
Changelog 3.3.2
- Import lists (stickfigures, movieclips, and sounds) now have a filter on the dropdown select box for easier finding of imported files.
- Nodes are hidden if the stickfigure is locked, regardless if joined or not.
- Bug fix: Quick Resize Tools would appear/disappear at wrong times during Creation Mode.
- Bug fix: 0-length segment with smart-stretch resulting in wrong behavior.
- Bug fix: Neighbor nodes didn’t show for static nodes in Creation Mode.
Changelog 3.3.1
- Tweening can now be turned on and set to 0. This essentially is a non-tweened animation, but now you can use the “Slow Motion” setting to add some tweening on a per-frame basis.
- Bug fix: Drop shadow disabled properly for Free version (sorry).
- Bug fix: Breaking apart a movieclip with locked nodes would result in odd behavior.
- Bug fix: Animating with 1fps in Movieclip Creation Mode would result in weird tweening.
- Bug fix: Many joined figures would lag if panned or the main node moved from root stickfigure.
- Bug fix (?): PNG export at 4k with “better blur” would result in glitches for some scenes/devices, the intensity of the blur has been reduced in order to relieve the processing required,
Changelog 3.3.0
- Frame node limit per frame can be doubled, enable this in the App Settings window.
- You can set a series of frames to repeat for X amount of times. Good for looping a scene a few times. Look under Frame Tools.
- New filter, drop shadow (can also be used as a sort of edge glow).
- Quick Resize Tools remembers if it should be enabled or disabled upon startup.
- When exporting, an option for “better quality blur” is available. This is experimental, but should result in (slightly) better-looking blurs and glows (when exporting).
- When creating a stickfigure, it will be auto-saved every 5 minutes. You can access a history of auto-saved stickfigures from the Creation Mode Tools. This can be disabled in the App Settings window.
- When the app encounters lag during playback, it will now skip frames to try to keep the correct pace. This results in better timing for sounds and music and is more natural behavior.
- Default movieclips have been added, similar to default stickfigures.
- The Magnifier can now be locked in place.
- PNGs can export in 4k resolution.
- Added new sound effects, search for “330” in the Import Sound window.
What took so long? Well, in August I moved cross-country. Took a while to get settled. Acquired a puppy, which didn’t help my free-time situation. Had the update ready to go in October, but iOS issues weren’t playing nice and it delayed the update into November – the month when Google enacted new Android storage rules. This forced me to implement the new storage structure for Stick Nodes earlier than I wanted, thus pushing back the update for a few months because of the amount of work it took, as well as the holidays eating up my time. And now we’re here. In March. Sorry.
Android Storage Change
As of November 2021, Android requires apps to store files/data in the proper designated app folder. Stick Nodes was storing its files in the /Stick Nodes/ folder on the main storage as many of you are familiar with. This is no longer supported. As a result, upon first startup of Stick Nodes, the app will prompt you to run a file-transfer session where it will move all of your files from the old location to the new location.
This results in a few changes:
- Stick Nodes Free and Stick Nodes Pro no longer share the same files, there are separate in their respective folders:
/Android/data/org.fortheloss.sticknodes/files/
/Android/data/org.fortheloss.sticknodespro/files/
Note that only certain “file-explorer” apps have access to these special Android folders, I recommend Explorer - Because of the new storage structure, when you uninstall Stick Nodes (Free/Pro) it will possibly delete all of your files as well. The system is supposed to prompt you if you want to “save all app data” when uninstalling, but it is completely up to your specific device/operating system if this prompt is shown. Back up your files often, regardless.
- Exports are no longer in the /exports/ folder, the are saved in the main storage /Pictures/ and /Movies/ folders.
What’s Next?
Simply put, sprites (images that can be imported and moved around like stickfigures). I promised this early last year, but the latter-half of 2021 had me preoccupied with other things. I will get the next major update (3.4.0) out much quicker than the 286 days this update took. There may be small minor updates out for fixes between now and then, but keep checking in for updates!

How to update
https://play.google.com/store/apps/details?id=org.fortheloss.sticknodes
https://apps.apple.com/app/id932127902
So You Going To Make New Update 3.4.0 And Make Import Sprites Correct??
it is entirely plausible
There is a bug with the paste with layering option 🙂
If for example, you have a stickfigure with different layered limbs, for example the hand is at the most back, and the body is at the front. When you paste with layering, the whole stickfigure will be sent to the back, following the joined stickfigure that is at the most back.
Thanks for taking the time to read 🙂
layer pasting is imperfect but it’s about as good as it’s gonna get
the app can only guess where the proper paste placement is
say you have a frame with 3 objects and then the stickfigure you wanna copy/paste
[1]
[2]
[3]
[4] <- copied
and you paste it on another frame that has 8 objects on it
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
The app is going to think you still want this stickfigure pasted in the 4th spot so it’ll look like
[A]
[B]
[C]
[4] <- pasted
[D]
[E]
[F]
[G]
[H]
But *maybe* you didn’t want this. Maybe objects D,E,F,G,H are “background” objects and the stickfigure should really be pasted after [H]
There’s no way for the app to know what is wanted under all circumstances
This makes me realise there prob should be a checkbox to push forward/backward joined sticks simultaneously. Rip actually fixing all the problems that would come with that tho
yes, i keep remembering i wanna add that and then promptly not adding it to my todo list
just like right now
its not as difficult as you’d thing, just +1 the index of all the stickfigures in the array as long as some conditions are met and okay beforehand
I’m specifically referring to those conditions… Especially undo/redo as apparently that breaks everything.
>Nodes are hidden if the stickfigure is locked, regardless if joined or not.
Omg finally I don’t have to struggle with 800 different handles on character faces.
If I animated again, that is.
Now add option to select the stick from the list of joined sticks ;^)
oh, yeah…hm
i realized i had originally let the nodes be visible so the stickfigure can be selected to be unjoined
i’ve since added the “unjoin” button when you have the anchor stickfigure selected, so i figured it was unecessary
i forgot about selecting the stickfigure at all for property changes, that would still be nice
oof
When adding select children buttons, can you also do it the other way around to select the parent fig? Would actually be real helpful since sometimes people be attaching sticks to 0 handle sticks or something lol
Is there a possibility that Stick Nodes will come in PC Version?
ralph you should add add add uhhhhhhhhhhh in the 3.3.3 just add a giant 3 button that says 3 in the english google translate voice the female one
and thats all you add
finally a good suggestion
You didn’t add it. Did you?
how do you have so many random references on hand for any occasion
I haven’t been able to log in to my account for a couple days now cus that reCAPTCHA thing won’t bloody load in, works on my dad’s old 2006 Toshiba laptop but I’m not gonna use that, I use My phone and tablet and neither work
F
@ralph @arcionek
what browser are you using, nobody else has mentioned this so its likely something very specific to your device
I’m on chrome, Samsung a52 5g and my tablet is a Tab 7s or smth but I do have family link on one even tho I’m over the age for it but idk if that’s the issue
hm, well all i can recommend is to try a different browser
i just tried on Chrome on my phone and it worked find
dunno if you have an old version of Chrome or some setting/blocker in place
Now that I think of it I’ll look for a software update or something on my phone, not sure if it will help but hope
could be, i think it’d be more a setting (privacy, cookies, adblock, etc ?) or browser quirk
It could also be an adblocker or any site blocking scripts. But probably it is just cache issue.
Should I delete My cache from my phone and tablets settings?
It is bit weird that it happens on both devices, but deleting cache does not cause any bad side effects except slower loading of things on the first time.
Cache basically saves stuff to access them quicker next time. Sometimes saves things wrong.
How can i update my stick nodes pro? Cuase in playstore it just says play/uninstall and yeah and am still stuck on 3.3.1
U downloaded it on an apk or smth or u just need to press ur profile icon – go to my apps and games and then there is a part where it checks for updates as well as that put auto update on
Idea for a lag problem option when making the project there will be 25 percent less nodes on each character unless they have under 100 nodes to save most of the space
That doesn’t work like that. It comes down to the person creating the stickfigure to use less nodes.