Surely this is an update name of all time. It’s inappropriately appropriate as it aptly describes the new features in Stick Nodes as of today (the update available on Android/IOS as of the time of this post going live!). If it’s not live it may take some minutes to process. Also, Amazon is the slowest of all the stores and may take up to another day to be live.
New Features
Changelog 4.1.4 / 4.1.5 (Android December 11, IOS: December 12)
So version 4.1.4 was released a few days ago to Android, but there was a UI bug with the “View Options” menu, so it was never released to IOS. Today, the new version fixing that is live on Android, and the IOS version will likely be live tomorrow.
- Add a toggle to the “View Options” menu to use the new neighbor-nodes feature where it shows joined nodes as neighbor nodes
- Update underlying framework to latest stable version
- Added a warning about uninstalling Stick Nodes (don’t do it, you’ll lose your files)
- Added a secondary prompt when submitting stickfigures to check if it should be a Movieclip submission instead
- Attempted fix for some devices having issues with the FontLoader, and as a result random crashes throughout the app
Changelog 4.1.3 (Android November 25, IOS: November 26)
- Fix: Smart-stretch was broken involving “Do not smart-stretch” nodes.
- Fix: App hanging when loading sometimes (due to the way fonts are loaded).
- When a joined node is selected, the neighbor nodes now accurately also draw lines to all joined figure nodes connecting to that node.
Changelog 4.1.2 (November 14)
- Fix: Anti-alias v1 would not export polyfills correctly.
- Fix: Early crash on iOS when failing to import a ZIP.
- Fix: Potential fix for rare stickfigure preview/import/backup crash.
- Added nodes on/off toggle when previewing a stickfigure.
Changelog 4.1.1 (November 7)
- Fix: Flipping sideways gradient turned it upside-down.
- Fix: Returned scale textfields to proper increments.
- Fix: Old stickfigures using trapezoids importing with black-gradient.
- Fix: Temporarily removed smart-stretch from affecting curves (added in 4.1.0).
- Fix: Some Android users were having unresponsive dialog issues. I reverted an update to the underlying framework that was introduced in 4.1.0 that may have been the culprit. Please report if this is fixed or if it still happens to anyone.
Changelog 4.1.0 (November 6)
- Big memory improvements, projects should use 25-40% less memory than they did before.
- Polyfills will now follow curved segments.
- Curved segments behave slightly differently and now have a toggle for “circular”.
- Segments and trapezoids now have a gradient toggle for “sideways”.
- Circles now have a toggle for “hollow” (no color inside).
- Nodes/lines are now rendered via a user-selectable Node Style (see “App Settings”).
- Added a tool to remove background color in the “Create Sprite” window.
- Arrows can now nudge less than a pixel.
- Max scale increased to 20x (vs 10x before).
- Splash Screen updated.
- Generally many small bug fixes.
One of the major things is curved polyfills of course. This required a bit of reworking in the way segments curve, so while I did try to get the behavior to be as similar as pre-4.1.0 curves were, it is slightly diffeent. This may result in your old figures with curves (especially 0-length segment curves) looking slightly different and needing to be edited. But it was a compromise in order to fix the improper thinning of curved segments near their peak in pre-4.1.0.
The second major thing is the memory improvement. This is done by having all the static nodes no longer take up additional memory storing their redundant data which can never change (their color or thickness, for example). Since they are static and unchanging, a lot of this data was duplicated for no reason – it remains constant throughout the project. Now instead, static nodes simply reference their library counterpart when it comes to their truly static/unchanging properties, thus freeing up a lot of memory in the process.
Upcoming Things
Things are definitely upcoming! What with Christmas time almost here, there will be some sort of a Christmas event held. No big collab however, but likely something animation-related. Check back in late November! Also, more Stick Nodes updates through the end of the year.




Ralph this is a major security issue. As long as you know the email of a SN users account, you’re able to speak as them. I am not Cheese Biscuit.
OH REALLY?!?!?
well that’s why it’s guest and not the actual account
Honestly, I love this update, especially the curved PolyNodes. My one complaint is that the new Node sprites are a little too big, which messes with me a lot for some odd reason.
I was thinking maybe you could adjust their size, so you can get more comfortable or something, I don’t know.
you can select Legacy or Modern which are very similar, but one is smaller and one is bigger
Solid is the biggest
What about radial gradient where you can apply the gradient to the center of a node, and it’s offsets.
you’re talking crazy
We need curved triangles
draw me what a curved triangle looks like-
In what circumstance would you need a curved triangle
ermmm ermmm ermm we need transparent gradients
.
Bro why did it auto update bro is messed up fix it
that was almost english
Please add mask tool.
Please add free transforms tool for spirit for more control on spirits.
Quite a good update, but why not fix the bug with Minecraft skins? In fact, not all skins can be used – because there is a different resolution or this HD, I’ll wait for the sprite fix for Minecraft
the most popular 4px arm and 3px arm skins work in all main resolutions
please link a skin that doesn’t work, it’s likely formatted wrong or is something specific that isn’t supported