Surely this is an update name of all time. It’s inappropriately appropriate as it aptly describes the new features in Stick Nodes as of today (the update available on Android/IOS as of the time of this post going live!). If it’s not live it may take some minutes to process. Also, Amazon is the slowest of all the stores and may take up to another day to be live.
New Features
Changelog 4.1.4 / 4.1.5 (Android December 11, IOS: December 12)
So version 4.1.4 was released a few days ago to Android, but there was a UI bug with the “View Options” menu, so it was never released to IOS. Today, the new version fixing that is live on Android, and the IOS version will likely be live tomorrow.
- Add a toggle to the “View Options” menu to use the new neighbor-nodes feature where it shows joined nodes as neighbor nodes
- Update underlying framework to latest stable version
- Added a warning about uninstalling Stick Nodes (don’t do it, you’ll lose your files)
- Added a secondary prompt when submitting stickfigures to check if it should be a Movieclip submission instead
- Attempted fix for some devices having issues with the FontLoader, and as a result random crashes throughout the app
Changelog 4.1.3 (Android November 25, IOS: November 26)
- Fix: Smart-stretch was broken involving “Do not smart-stretch” nodes.
- Fix: App hanging when loading sometimes (due to the way fonts are loaded).
- When a joined node is selected, the neighbor nodes now accurately also draw lines to all joined figure nodes connecting to that node.
Changelog 4.1.2 (November 14)
- Fix: Anti-alias v1 would not export polyfills correctly.
- Fix: Early crash on iOS when failing to import a ZIP.
- Fix: Potential fix for rare stickfigure preview/import/backup crash.
- Added nodes on/off toggle when previewing a stickfigure.
Changelog 4.1.1 (November 7)
- Fix: Flipping sideways gradient turned it upside-down.
- Fix: Returned scale textfields to proper increments.
- Fix: Old stickfigures using trapezoids importing with black-gradient.
- Fix: Temporarily removed smart-stretch from affecting curves (added in 4.1.0).
- Fix: Some Android users were having unresponsive dialog issues. I reverted an update to the underlying framework that was introduced in 4.1.0 that may have been the culprit. Please report if this is fixed or if it still happens to anyone.
Changelog 4.1.0 (November 6)
- Big memory improvements, projects should use 25-40% less memory than they did before.
- Polyfills will now follow curved segments.
- Curved segments behave slightly differently and now have a toggle for “circular”.
- Segments and trapezoids now have a gradient toggle for “sideways”.
- Circles now have a toggle for “hollow” (no color inside).
- Nodes/lines are now rendered via a user-selectable Node Style (see “App Settings”).
- Added a tool to remove background color in the “Create Sprite” window.
- Arrows can now nudge less than a pixel.
- Max scale increased to 20x (vs 10x before).
- Splash Screen updated.
- Generally many small bug fixes.
One of the major things is curved polyfills of course. This required a bit of reworking in the way segments curve, so while I did try to get the behavior to be as similar as pre-4.1.0 curves were, it is slightly diffeent. This may result in your old figures with curves (especially 0-length segment curves) looking slightly different and needing to be edited. But it was a compromise in order to fix the improper thinning of curved segments near their peak in pre-4.1.0.
The second major thing is the memory improvement. This is done by having all the static nodes no longer take up additional memory storing their redundant data which can never change (their color or thickness, for example). Since they are static and unchanging, a lot of this data was duplicated for no reason – it remains constant throughout the project. Now instead, static nodes simply reference their library counterpart when it comes to their truly static/unchanging properties, thus freeing up a lot of memory in the process.
Upcoming Things
Things are definitely upcoming! What with Christmas time almost here, there will be some sort of a Christmas event held. No big collab however, but likely something animation-related. Check back in late November! Also, more Stick Nodes updates through the end of the year.




Would there be 3d animation in there future cos it would be so cool if u create a 3d animation app💯😁
StickNodes is a 2D animating app, want 3D use a 3D animating app
i do not think Ralph can make 3D animating apps unless he proves me wrong one day tbh
nice reverse psychology attempt
LOL
Hey make the update where the folder are the same because it’s hard to restore my stk please
That’s an Android limitation
Get a file explorer app “FV Explorer” and go to /Android/data/org.fortheloss.sticknodes/files/
and copy data to the other sticknodes folder as you need
/Android/data/org.fortheloss.sticknodespro/files/
But what if I don’t have a Stick nodes Folder? Because I deleted the Stick nodes Folder
bad idea
You can do 3D to some extent with Stick Nodes, but it’s a little bit tricky
4d animation
i will choke you
Wait how do i get the update. Mine hasnt updated yet
Sht uh pretty late response, but just go to app store/play store and search sticknodes or if you use this one, sticknodes pro go to the app and you’ll see the button that says “update”
thanks Noder
I believe that StickNodes could use an update for particles, which would be useful for creating auras, fire, smoke, etc.
Also, shadows cast on the ground with angles, but I believe that might involve shaders and would end up making the app too heavy.
And also, of course, a suggestion I gave some time ago: inverse kinematics. Surely, that would make StickNodes the best animation app of all. Even though it involves various calculations and advanced mathematics to create it, it would be an extremely useful tool.
the particles can be made with movieclips
shadows can be made with the drop shadow, kinda
or just like, di it tpyourself
idk what inverse kinematics is tho
these really get the ‘ol nodes roasting
the chestnodes roasting on an open fire
I don’t need this or else i got lost project and nodes
you shouldn’t lose anything unless you uninstall
Looks like I’m back in business
my bad
I also noticed, my old stickfigures which was mostly made up with polyfills on its torso design, it became weird after exported results on mp4/png/gif. Checking the additional bug fix “box” in the export option doesnt work either.
Another 1 day sticknodes pro giveaway or else yes
And please dont type my name backwards
Bro 😂 this is good