New Version (4.3.0 – 4.3.1) – The “Tad Askew” Update

Alternate update titles range from The “Bent out of Shape” Update, The “Distorted” Update, and The “Twisted Pixel” Update. Anyway, guess what the major new feature for this update is?

Changelog 4.3.1 (May 27)

Not a terribly exciting minor update, mainly updating the LibGDX backend. But it does have a few fixes, mainly with flipping gradients certain shapes.

However, after 12 years of just one ad per session, the Free version now may show an additional ad here and there as you open/start new projects. There is a cooldown and it won’t spam you. Honestly you likely won’t experience it much, but it does help support Stick Nodes so that’s neat right? Right?

  • Fix issue with gradients when flipping triangles and certain trapezoid shapes
  • Added figure lock toggle to the Quick Tools
  • Updated LibGDX backend, not very exciting but could introduce unexpected UI issues, please report any you find
  • The Free version may show an ad when opening projects (after acceptable cooldown period)

4.3.1 (May 27) – Is it out yet: ✅ Google Play, ✅ App Store (May 30), ✅ Amazon 

Also…is there a new collab cooking?


Changelog 4.3.0 (April 29)

  • Sprite distortion/skew (toggle with button in Sprite menu or docked quick tools)
  • Added sideways gradient for triangles (yes, finally)
  • Added local project backup system, overridden saved projects are stored temporarily (see Open Project dialog)
  • Improved docked quick tools to have new buttons: separate “X/Y scale” for Sprites, an “edit” button for Movieclips, and a “toggle shape type” in Creation Mode
  • Improved undo/redo with some quirky behavior with certain actions/repeated actions
  • Now allows internal scaling when importing Sprites can now be negative (baked-in flipping, basically)
  • Updated the “Get Pro” message to entice more cash flow to my bank account (buy Stick Nodes Pro btw)
  • Other minor changes like adding Facebook to the splash screen and adding a “lock” icon to the lock buttons

4.3.0 (April 29) – Is it out yet: ✅ Google Play, ✅ App Store, ✅ Amazon (April 30)

So after centuries of asking, the ability to distort (aka skew, squash, and stretch) Sprites is now a thing. Switch between normal scale/rotation mode and distort mode to get different toggles on your Sprites and squish, warp, and generally mangle your images to your heart’s content. Feedback on this is welcome, and improvements will likely be coming soon (like the ability to easily perform a more standard parallelogram-like skew).

Also something that was requested for millennia, the ability to apply a  sideways gradient on triangles. I know, I know – hold your applause. Hopefully this will assist in getting the perfect three-dimensional shading on all those spiked triangles along your OC’s head and arms. And hands. And body and legs and tail and – you get the idea.

Worth mentioning is the new local project backup system, which should just help be a bit of a safety net in case you ever encounter an issue with your saved projects. Instead of completely overwriting an existing project file when you press “save”, the app will now move that file to a backup folder and preserve it for a period in time in case you ever want to revisit an older version of your project (or, if something happens to the newest save). The backed-up projects will auto-delete after some time, but in the meantime will hopefully prevent a disaster or two if necessary.

And that’s that for now. Version 4.3.1 will be coming in May because I have to upgrade some of the backend stuff before the end of the month due to some new Google policies. Along with that update will likely be a few fixes and improvements as well. Also, as mentioned in the last update post, coming soon perhaps…a summer collab?

Keep your nodes tuned in here (?) to find out!

avatar
52 Comment threads
32 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
54 Comment authors
vlaxer-Rife-StarKid MarshalRalph (Developer)GzFairy500 Recent comment authors
🎩MONOANIMATIONS🎩
5

comment image

Js sam
Js sam

Hi, I’d like to suggest a feature that could improve workflow in Stick Nodes.

Right now, if you animate the body first and then add something like a head later, it doesn’t appear across all frames automatically. This makes it necessary to manually copy and paste the object into every frame, which takes time.

It would be really helpful to have an option where new objects can automatically exist across all frames, or a quick way to extend them through the entire timeline.

This would make animating parts separately much easier and improve efficiency a lot.

Thanks for the great app and cool update(more especially for sprite users)

Mano Furmiga🇧🇷
111
Mano Furmiga🇧🇷subscriberuc-winner-lvl1mega-noderfeatured-lvl2Ultrakill best fps game

I think it should be a button like “add for every frame?” If it was automatically it would be annoying to remove it from every single frame.

Js sam
Js sam

Sorry if my previous explanation wasn’t very clear — that’s actually what I was trying to suggest.

What I mean is a feature where a stickfigure or object can be set to a “linked” or “persistent” mode, so it automatically exists across all frames. When you move or adjust it in one frame, that change carries through to the next frames as well, instead of having to manually copy or re-add it each time. It would make adding things like heads or accessories after animating much easier and more consistent.

Thanks for taking the time to respond 👍

arcionek
1,049
arcionekadministratorocciferuc-votermega-noderfeatured-lvl1uc-winner-lvl2I abuse sticknodes.

Multi-frame actions, soon™

💀HØŁŁEY-ĴØŁŁY-FƯЯЯŸ-1997ÇƘ1500💀
820
💀HØŁŁEY-ĴØŁŁY-FƯЯЯŸ-1997ÇƘ1500💀subscriberfeatured-lvl1uc-winner-lvl3master-noderuc-votercrusader§ŁÁM ÏŇ ŤHĒ BĀČĶ ØF MÝ, ĐŘÂĞÚŁĀ!!

Sticknodes finally getting skew for sprites when I stop using it T-T

Sebastian Solace the Smart YT
Sebastian Solace the Smart YT

I thought glitch text ain’t work here 💀💀�comment image

Sebastian Solace the Smart YT
Sebastian Solace the Smart YT

Dhhssj misclick

Sebastian Solace the Smart YT
Sebastian Solace the Smart YT

Test

Sebastian Solace the Smart YT
Sebastian Solace the Smart YT

YESSSS MY ACC IS THERE

arcionek
1,049
arcionekadministratorocciferuc-votermega-noderfeatured-lvl1uc-winner-lvl2I abuse sticknodes.

Still logged in as guest for comments tho lol

Mich2000 Alternative
1

Can we get Splice or Blending images 🙏😭😭😭

Sanic
14

This must be a dream oh my godcomment image

Mano Furmiga🇧🇷
111
Mano Furmiga🇧🇷subscriberuc-winner-lvl1mega-noderfeatured-lvl2Ultrakill best fps game

THANK YOU SO MUCH RALPH! THE DISTORTION UPDATE WILL HE FIRE. If I’m able to use it of course.

Liam
1

how in the name of Jesus do you get that