Storyline and Humor are inapplicable to this animation, so I won’t critique them.
This is another example of how an animation with good movement and effects can still be hindered by abuse of dynamic angles and bad pacing. The movements are very solid and the animation is very well-made overall, though hits and effects fail to have much impact within them. What really bogs down this animation are pacing and angles. Dynamic angles are very useful to making a fight unique and interesting to view. Unfortunately, using too little makes the fight bland, and using too many makes the fight nonsensical. This animation uses way too many and doesn’t effectively set a standard fight ground. Good fights incorporate dynamic angles, but dynamic angles do not equal good fights. This animation relies on many of them in order to look interesting, but it fails to provide much in terms of actual fight content. The pacing and dialogue also severely hinder the rest of the fight. This has some great quality to it and can be a nice animation to watch as a reference to make dynamic angles, but the fight overall is very lackluster and mediocre because of the bad usage of dynamic angles and bad pacing. It’s enjoyable but it isn’t good. The animation is good, the fight itself isn’t.
Movements and angles are amazing in this with a well defined set of visuals all around. Problem is this is quite choppy. Fits a certain style but when the choppyness is so strong that you question what is going, it’s best you up your framerate. Now while the angles are well done, the changes in angles is done so much that it feels like your spinning around the characters which pulls away from it. And there’s lots of dialogue in between which stops the fighting a bunch. Now I don’t understand the language shown here, but I can say that the story trying to be conveyed here is not shown well as no buildup is brough and the fighting is interupted immensely by dialogue. And mid fight the one character has a flashback that introduces characters we don’t know in the slightest.
Has potential. But
High 2/5
Storyline and Humor are inapplicable to this animation, so I won’t critique them.
This is another example of how an animation with good movement and effects can still be hindered by abuse of dynamic angles and bad pacing. The movements are very solid and the animation is very well-made overall, though hits and effects fail to have much impact within them. What really bogs down this animation are pacing and angles. Dynamic angles are very useful to making a fight unique and interesting to view. Unfortunately, using too little makes the fight bland, and using too many makes the fight nonsensical. This animation uses way too many and doesn’t effectively set a standard fight ground. Good fights incorporate dynamic angles, but dynamic angles do not equal good fights. This animation relies on many of them in order to look interesting, but it fails to provide much in terms of actual fight content. The pacing and dialogue also severely hinder the rest of the fight. This has some great quality to it and can be a nice animation to watch as a reference to make dynamic angles, but the fight overall is very lackluster and mediocre because of the bad usage of dynamic angles and bad pacing. It’s enjoyable but it isn’t good. The animation is good, the fight itself isn’t.
2/5.
PL Team Slave OwnerMovements and angles are amazing in this with a well defined set of visuals all around. Problem is this is quite choppy. Fits a certain style but when the choppyness is so strong that you question what is going, it’s best you up your framerate. Now while the angles are well done, the changes in angles is done so much that it feels like your spinning around the characters which pulls away from it. And there’s lots of dialogue in between which stops the fighting a bunch. Now I don’t understand the language shown here, but I can say that the story trying to be conveyed here is not shown well as no buildup is brough and the fighting is interupted immensely by dialogue. And mid fight the one character has a flashback that introduces characters we don’t know in the slightest.
Has potential. But
High 2/5