NARUTO VS OROCHIMARU

NARUTO VS OROCHIMARU

An animation by Profile PhotoRV23 4YT2 spotlighted on Saturday August 29, 2020

Ok...

So this anims was suppose to be done yesterday but.... well.... school start again, that a bit sucks.

I'm having fun and pain at the same times while animating this. Took me like 5-6 days (well bc i took 2 days break).

Overall: 4.31 / 5
  • Star Filled
  • Star Filled
  • Star Filled
  • Star Filled
  • Star Half
Visuals: 4.4 / 5 Story: 3.5 / 5 Humor: 1.8 / 5

Rate This Animation!

Log in or create an account to rate these animations!

avatar
6 Comment threads
8 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
9 Comment authors
Explosive BulletRV23 4YT2Toxic911 AnimationsmamoshiMugiwara-Hp Recent comment authors
deejay1don
deejay1don

HO HO YOU’RE APPROACHING ME

[Abandoned]
156

wrong anime

Mugiwara-Hp
2

Go rv

mamoshi
199

oruchimaru emitting long swords out of his mouth,
that boy sus.

Toxic911 Animations
296
Toxic911 Animations“S e r i e s R e v i e w”

Story and humor are inapplicable to this animation, so I won’t critique them.

This is an SN take on the Naruto VS Orochimaru battle, and it is a decent example of how an animation can take a preexisting work and create a battle in reference to it without directly copying or tracing. There are specific moves that this animation and the original work both depict, such as the density chi attack, but this animation does not trace the other and instead depicts the same attacks in its own animated way. There are occasional problems present through the animation, such as the overall camera. The animation does not benefit from the widescreen effect and the close-up camera angles, as it restricts and confines the characters from their environment. In essence, the camera work is too close to the actual fight and not enough is done to define the space between characters. It is important to note that setting is just as important within a fight as the actual punches themselves. Though the attacks may be powerful, the camerawork is critical to actually display them, and no level of power or animation quality can completely succeed without good camerawork. Despite this flaw, this animation succeeds on many other aspects such as overall animation quality, usage of effects, and creative usage of powers. Though the animation is limited by camerawork and lack of dynamic angles, it still functions well as a fight and an animated work, paying homage to the source material through specific moves while taking the fight in a new direction. If one is going to attempt to redo work from popular media by using SN, this would be a good animation to draw inspiration from.

3/5.

RV23 4YT2
8

Thx for the criticism, ill keep that in mind

Explosive Bullet
6,370
Explosive Bulletoccifercrusaderuc-votersubscriberlegendary-noderfeatured-lvl3uc-winner-lvl4PL Team Slave Owner

Looked pretty damn good so I thought for a little bit it was traced. But based on the sound design being a lot of standalone audio rather than all the amount of soundwork put into animes by AAA studios, I believe it’s reasonable to trust Toxic on this on how it’s a recreation and not a trace. By the looks of it, it does take inspiration. The cinematic work is pretty decent. The effects carry an interesting style and it works pretty well. I honesty zoned out though. The animation itself seemed to be missing something. Flow in mwny areas was off then there were areas which has nothing cool going which negatively effected the animation. Random areas that take 3 seconds to get past which contain next to no movement caused me to zone out. If the fighting was more active thoughout this and some unique angles were taken, I would gladly give it higher. Though I’m torn between a 2/5 and a 3/5. But I will give you the benefit of the doubt and give you a 3 since I don’t watch anime for several reasons. It doesn’t interest me. So.
Low 3/5