SCP-106 Pocket Dimension Pack

SCP-106 Pocket Dimension Pack
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File:SCP-106-Pocket-Dimension-Pack.zip (25.3 KB)

Date:February 11, 2024

Category:Packs
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The Pocket Dimension is a surreal realm completely controlled by SCP-106, and the place where it takes its victims to.

The dimension is a bizarre, green-lit, labyrinthine place. The Pocket Dimension can only be accessed by SCP-106, along with any prey it takes. Its laws and reality are unlike our own. SCP-106 will seemingly "toy" with its victims for an extended period of time before killing them. Here, SCP-106 seems to express full control of the realm's time,
perception, and laws.

The Pocket Dimension is designed with aged mossy stone. The victims cannot sprint in this dimension and their health will slowly deteriorate, causing them to start bleeding until they either escape or die. Throughout the dimension, the victims can find messages on the floor left by SCP-106, most of which are directed towards the victims.

While trying to find a way out, the victims will likely find other rooms in the dimension. These include an open area with large columns, two long stone paths with giant flying rocks, a "throne room", a room filled with box-like coffins, a trick room, a trench-like area with a 'Plane' flying over it, and an exit room.

Occasionally, SCP-106's face can be glimpsed for a very brief moment when blinking inside the dimension.

Rooms
Intersections

Once taken to the Pocket Dimension, the victims will start off in an intersection of hallways with a number of ways to proceed. The height of this room, including the height of the doorways, tends to shift, expanding and contracting at a slow rate

SCP-106 will wander around this room in a counter-clockwise pattern through the walls of the hallways. Physical contact with it in this dimension results in instantaneous death. After it performs 3 full rotations around the map it'll head straight towards the victims if they are still in the intersection.

Upon proceeding down any of the hallways in this room, the victims has a chance of either escaping back to the facility, or being teleported to another area of the dimension, sometimes being shifted to a different part of this room. The victims should choose carefully, as one of the halls may lead to the victim's death.

The victims also has a chance of being taken to a four way intersection. One path leads to the coffin room, one leads to the throne room and two lead to stone paths.

Pillars

The victims has a chance of being transported to an area with large columns standing in the abyss of the dimension. The victims starts off on one of the pillars and has to descend via small outcroppings that they drop down onto. At the bottom of the pillar is a small path which the victims can cross, leading towards a well that'll transport them to a different room.

Time is of the essence, as SCP-106 (who is floating upside-down a few pillars away) will teleport to adjacent pillars, coming closer to the victims. Every time SCP-106 teleports, the victims is forced to blink.

Stone Path

Two of the hallways in the four way intersection lead to a narrow walkway with a large pendulum flying across it in a figure 8 pattern. The victims has to time their pacing perfectly to avoid being crushed by the pendulum. This can be very difficult because the victims cannot sprint, so it is likely that the passing pendulum will hit the victims and kill them. Should the victims make it past the pillars and down the hole at the end of the path, they will be transported to SCP-106's chamber.

Room of Coffins

The fourth area that can be reached from the four-way intersection is what is assumed to be SCP-106's "prison", where the victims can see a number of large box-like objects perched along the walls. An awful wheezing, coughing and faint whispering can be heard in the room, though no source seems to be visible.

Trick Room

While roaming in the Pocket Dimension, the victims has a chance of being taken to a cylindrical hallway that's visually similar to the metal corridors, making it appear as though the victims has been teleported out of the dimension. However, when either of the two doors are opened, a black void is revealed. If the victims walks out of the hallway, they will fall back into the Pocket Dimension, usually into either the throne room or one of the two stone paths.

Throne Room

One of the paths in the four-way intersection leads to SCP-106's "throne room", where upon entering the victims will see SCP-106 perched atop a large throne-like column. The victims is only able to see its eyes and upon approaching the throne, their vision is forced up in its direction. Once the room has been entered, the doorway is blocked by a wall, preventing the victims from going back the way they came.

The deterioration rate is sextupled while the victims is in this room. Staying too long will cause a deep voice (possibly that of SCP-106) to tell the victims to kneel. If the victims crouches or kneel, they will be teleported to the trench. Critical blood loss from staying in the room will also force the victims to crouch and be teleported to the trench.

Trench

After the victims kneels in front of SCP-106 in the throne room, they will be transported to the trench area. The trench itself is reminiscent of World War I trenches, with several wooden bridges lining the chasm. There are also several rocks and coffins which can be seen floating around the area.

The victim's task is to reach the opposite end of the trench. However, an extremely large, black, skeletal bird-like creature will glide over the trench frequently. As long as the victims is in the open, the airborne creature will forcibly draw the victim's vision towards it. Upon looking at it the creature will open an eye from its ribcage region, which will cause harm to the victims. The victims can avoid looking at the creature by hiding under the plank bridges along the trench.

Once the victims reaches the end of the trench, there will be a well that will lead them to the exit room.

Exit Room

The exit room is a short, cylindrical hall containing one doorway. It appears as corroded as the walls and floors of the four way intersection and throne room, and is accessed by going down a random corridor in the first intersection the victims starts in. The victims will be teleported to the middle of the hall, facing the door. Once the victims passes through the doorway and keeps on walking through the darkness, they will be taken out of the dimension and back to the facility.

#SCP #Dimension #106
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This download is a ZIP of 24 files

  • SCP-106-Pocket Dimension-BG-The First Intersection (2.54kb)

  • SCP-106-Pocket Dimension-BG-The First Intersection-Door Hallway (1.22kb)

  • SCP-106-Pocket Dimension-BG-The Four Way Intersection (9.67kb)

  • SCP-106-Pocket Dimension-BG-Entrance To The Room of Coffins (11.64kb)

  • SCP-106-Pocket Dimension-BG-The Room of Coffins (8.36kb)

  • SCP-106-Pocket Dimension-BG-Throne Room (11.64kb)

  • SCP-106-Pocket Dimension-BG-Throne Room-Throne Column (0.35kb)

  • SCP-106-Pocket Dimension-BG-Throne Room-Front View (11.89kb)

  • SCP-106-Pocket Dimension-BG-Trick Room (12.14kb)

  • SCP-106-Pocket Dimension-BG-Stone Path (0.59kb)

  • SCP-106-Pocket Dimension-BG-Stone Path-large Flying Pendulum Rock (0.43kb)

  • SCP-106-Pocket Dimension-BG-Stone Path-Pillars-Hole-Exit (0.18kb)

  • SCP-106-Pocket Dimension-BG-Stone Path-Level 2 (1.58kb)

  • SCP-106-Pocket Dimension-BG-Stone Path-Level 2-Hole-Entry (0.27kb)

  • SCP-106-Pocket Dimension-BG-Stone Path-Level 2-Hole-Exit (0.18kb)

  • SCP-106-Pocket Dimension-BG-Pillars (0.59kb)

  • SCP-106-Pocket Dimension-BG-Pillars-large Columns (1.00kb)

  • SCP-106-Pocket Dimension-BG-Trench (0.51kb)

  • SCP-106-Pocket Dimension-BG-Trench-2-With Exit (0.68kb)

  • SCP-106-Pocket Dimension-BG-Trench-2-Exit-Hole (0.18kb)

  • SCP-106-Pocket Dimension-BG-Trench-Plane (21.27kb)

  • SCP-106-Pocket Dimension-BG-Exit Room (10.82kb)

  • SCP-106-Pocket Dimension-BG-Exit Room-Door (0.18kb)

  • SCP-106-Pocket Dimension-Killing Thing (0.27kb)

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VipertasticKAMROVEbruh studiosFidodJajahomie Recent comment authors
Jajahomie
Jajahomie

The movie was fire nice job

Fidod
7
FidodWhen the bombs are legalized :0

This reminds me when I was playing scp cb

bruh studios
15
bruh studiosMostly stick/node editor

might come in clutch when I make part 2 of the new recruit. thanks bro you saved me time so I don’t needed make a whole pocket dimension!

KAMROVE
58

You are welcome and good luck to you In working in part 2, I also made SCP-106 Containment Chamber pack If you need it. It exists in the website.

Vipertastic
Vipertastic

I like how you played into the idea of the origin of the old man being world war 1