New Version (2.4.4 – 2.4.7) – The “Stop Asking Me For Fonts” Update

September 21 – New version 2.4.7 out for iOS to fix app-freezing for iOS 12 users.

So I think it’s time for a new post, the last one has been edited to hell with all the additional releases.

Version 2.4.4 of Stick Nodes is now released, as usual, for Android devices!

Changelog (2.4.7)

  • Fixes app freezing on iOS 12. This update will come to Android users soon, to keep version numbers the same.

Changelog (2.4.5 – 2.4.6)

  • Nothing major, small tweaks. Version 2.4.6 is the update bringing these changes live to iOS.

Changelog (2.4.4)

  • Lag options, use them to improve performance when animating (look under undo/redo buttons).
  • Textfields now have a few fonts from which to choose.
  • Zooming is much better and more responsive.
  • Filters can be toggled to low/high quality, for lag.
  • Option to have joined stickfigures scale with each other.
  • Parallax is now applied to camera scaling, if the stickfigure scales with the camera.
  • Watermark moved to be a project-wide option, either affecting all frames or no frames.
  • Some bug fixes and other changes.

So yes, this update finally introduces some new fonts to use in your animations. I don’t want to go font-crazy (they eat up memory) but intend on adding some more in the future. I will gauge what people like/want and determine what to add later.

Personally though I’m more excited about the new zooming. IT’S SO SMOOTH LIKE SERIOUSLY ZOOMING SHOULD BE A GAME ITSELF GO AND DO IT RIGHT NOW.

Also with all the talk of the (fake) Stick Nodes demon all these months, I decided to actually add a (real) easter egg to the app. Good luck finding it… It’s highly underwhelming!

Skin Modding

Also a quick note, this update comes with the ability for users to re-skin the app as they please. There’s actually a group dedicated to it here. In fact, there’s already a dark theme, too.

The instructions aren’t too hard, but you do need to have a relative idea of how to navigate around files on your device in order to get everything in place.

  • Create a folder called /skin/ in /Stick Nodes/ (or drop a folder called /skin/ into the Stick Nodes app files if on iOS, with iTunes)
  • In it, place your modified textColors.txt and animationMenuAtlas.png – but place this PNG file in an appropriate sub folder /HD/ or /SD/
  • (textColors.txt can be copied from internal app files, in the /assets/ folder)
  • (animationMenuAtlas.png can be copied from internal app files, in the /assets/{HD or SD}/atlases/ folder – small devices only use SD assets folder)
  • (How do you get into internal app files? Use an APK editor or find a link to download the files posted by someone online)

So your folder should look like:
/skin/HD/animationMenuAtlas.png (the 1024×1024 one)
/skin/SD/animationMenuAtlas.png (the 512×512 one)
/skin/textColors.txt

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TJaaz1920arcionekCARLOS GONZALEZMirmyo Production Recent comment authors
CARLOS GONZALEZ
CARLOS GONZALEZ

Can you add the font Debussy pls?

CARLOS GONZALEZ
CARLOS GONZALEZ

Can make it so that you can download fonts to stick nodes pls?

arcionek
1,049
arcionekadministratorocciferuc-votermega-noderfeatured-lvl1uc-winner-lvl2I abuse sticknodes.

lol @ u typing on this post + it being old.

Also no cause the app isn’t coded to act like that.

J̶̼̪͂̀͛ȃ̸̬̩̙̤̝a̶̳͍̹̲͂̽z̴̀͠
52

No mo fonts

🌲T the diamond Gavel 🌲
157

Pls add the meme text

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