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    DJBloGamerYT 2021-02-13 18:40:51 UTC

    A question, is better make a full body complete or I have to made it in parts?

    6
    • parts

      but, not overkill

      people that make their character where each limb (and even, section of each limb) as a separate stickfigure just makes it difficult to use

      you really just need the body (which has the back leg/back arm attached) and a front arm, and a front leg

      maybe a head if it’s not already attached to the body

      so 3, or 4 max stickfigures to make up your character

      2021-02-13 19:08:17 UTC 2
    • I agree with ralph , but making separated limbs and head can be very usefull when making exploaded limbs , alternate heads and equipment , ect…

      To make it short

      Everyithing in one if it’s light and it isn’t supposed to use weapons (if that’s a character or even a vehicle) , a mildly detailed vehicle…
      (ex: http://sticknodes.com/sticks/gmc-truck-2-nodes/)

      Separated arms for a mildly / highly detailed character who’s supposed to use weapons , or even an item / vehicle with transparent glass , ect…
      (ex: http://sticknodes.com/sticks/transport-chopper-pack-zip/)

      All limbs separated if that’s a highly customizable pack with different damaged limbs , gear ect…
      (ex : http://sticknodes.com/sticks/of-red-mercenary-extra-customizable-pack-zip/ )

      Tips asside , just do what you want

      2021-02-13 22:09:21 UTC 1
      • Replying to: VincentI agree with ralph , but making separated limbs and head can

        @ralph @erenbelmont Thanks for clarifying it.

        That it because a characteristic of mine in the animations is to make highly explosive, violent movements and blows, and my OC is not an exception, I asked the question because when I made my character I presented some problems in some movement executions.

        But when I finish with the animation and upload it, I will probably redo my character to make it more comfortable for me to move him, you know, explosive blows, acrobatic movements, extreme keys, the normal XD

        2021-02-14 18:14:27 UTC 2
        • Replying to: DJBloGamerYT@ralph @erenbelmont Thanks for clarifying it. That it beca

          yeah thats common, people refactor their characters both in terms of design and functionality to make it better/easier to use

          2021-02-14 18:37:23 UTC 0