never realized how much hawkeye looks like johnny cage
also, movements are a bit off, the best example is right off the bat around 0:02 to 0:03 when he lands on the ground
it kinda seems like he’s already in his kneeling position through the air, he lands and barely reacts
kinda like (1) here, you should aim for more of a (2) (this is badly drawn example but you get the idea)
try to employ more of a strategy where you make the main keyframes first (mid-air, first ground contact, final resting/kneeling position)
then go back and use “Add tweened frame” + manually tweaking to give nice smooth non-jerky movement (use the manual tweaking to make it look less like a smooth tweened transition and give it some recoil/bounce as you would if you landed from a jump like this)
this type of critique could be applied throughout the anim, but i singled out just that main first bit as the example
NiCe
never realized how much hawkeye looks like johnny cage
also, movements are a bit off, the best example is right off the bat around 0:02 to 0:03 when he lands on the ground
it kinda seems like he’s already in his kneeling position through the air, he lands and barely reacts
kinda like (1) here, you should aim for more of a (2) (this is badly drawn example but you get the idea)
try to employ more of a strategy where you make the main keyframes first (mid-air, first ground contact, final resting/kneeling position)
then go back and use “Add tweened frame” + manually tweaking to give nice smooth non-jerky movement (use the manual tweaking to make it look less like a smooth tweened transition and give it some recoil/bounce as you would if you landed from a jump like this)
this type of critique could be applied throughout the anim, but i singled out just that main first bit as the example
this maybe made sense
Good! Thanks Ralphy