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If anyone has experience with this kind of stuff, feel free to give me suggestions.
So I’m trying to make a hollow knight skin by replacing the Knight with something from sticknodes, something that hasn’t really been done before (I think.)
In every photo editing program when I start doing the magic and replace the sprites, the sticknodes images are super huge compared to the tiny Knight sprites. So I scale the sticknodes image down to the size of the sprite, and all seems well until I stop resizing, where it becomes an unrecognizable pixely mess.
I’ve tried everything at this point and it still looks like pixelated vomit. I can provide videos of what actually happens if this wasn’t clear enough.








Yeeah idk, good luck tho
Appreciated. This is a nightmare I can’t escape.
whatever program you’re using, change the scaling mode
for example, “nearest neighbor” will be sharp pixels wheras something like billinear will be very blurry/anti-aliased
but if you’re reducing really, really, really small, well…it’s not gonna look good regardless
I’m fine with it becoming a little pixelated, it’s expected, but unless I screw around with changing how big the character in the game is, like hit boxes and stuff (which I’ll likely have to do now,) it’ll look pretty bad.