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    DeadManIsaac 2021-11-11 14:51:10 UTC

    Hey! This question is more for me

    I’m trying to animate a little gore filled fight scene

    The issue is I use tweening and I can’t find out how to use a blood effect without turning tween off (or use don’t tween a frame)

    Basically, I’m trying to make a smooth blood animation without causing my other figures to lag

    Care to help?

    4
    • Well a person that I know of who’s good at animation without tween is @milkymurderer, she does really good gore.

      2021-11-11 14:52:44 UTC 5
    • Use movieclips, first save the effect you need to use as a Movieclip, then add it to the animation single framed

      2021-11-11 14:52:55 UTC 4
      • Replying to: SAZ da chadUse movieclips, first save the effect you need to use as a M

        I tried that, but it only seemed to tween the movie clip, is there any way to keep the movie clip untweened? (Also, thank you!)

        2021-11-11 14:54:39 UTC 2
        • Replying to: DeadManIsaacI tried that, but it only seemed to tween the movie clip, is

          I guess added the movieclip animated, you must add it single frame

          2021-11-11 15:10:09 UTC 2
          • Replying to: SAZ da chadI guess added the movieclip animated, you must add it single

            Okay okay! Thank you!

            2021-11-11 15:12:31 UTC 2
        • Replying to: DeadManIsaacI tried that, but it only seemed to tween the movie clip, is

          you can go into the movie clip figures and turn each figure too “keep figure in tween” or whatever it is called

          2021-11-11 19:15:10 UTC 1
    • Gore would classify as an effect so your options are, use movie clips and blood effect packs or make it manually.

      If I were you, while it’s tedious you could use a bunch of polyfills and adjust them each frame, this way you get more organic blood.

      With blood keep in mind older blood is darker and newer blood is fresh. Blood tends to have a white or light red line / lines to show the light shining off it.

      2021-11-11 15:04:29 UTC 4
      • Replying to: Tastylemon16Gore would classify as an effect so your options are, use mo

        Thank you so much!

        2021-11-11 15:07:00 UTC 2