Pretty good for a fight animation, you’ve essentially landed on almost everything you need for one
The biggest and only issue however is the lack of in-between frames for many of the actions Milky performs, leaving it feeling glaringly choppy and not as smooth as it could be
If you want her to look like she’s performing quick actions then make the in-betweens few in number, but elaborate and very much there
Make use of smears and blur effects to emulate motion
Fix that problem and it’s nigh perfect
Pretty good for a fight animation, you’ve essentially landed on almost everything you need for one
The biggest and only issue however is the lack of in-between frames for many of the actions Milky performs, leaving it feeling glaringly choppy and not as smooth as it could be
If you want her to look like she’s performing quick actions then make the in-betweens few in number, but elaborate and very much there
Make use of smears and blur effects to emulate motion
Fix that problem and it’s nigh perfect
I tried it but it feels like milky ain’t even trying and just cuts them in a weak pathetic way, but I’ll figure something out.
I guess it depends on the fps you use
A higher fps means that you’re more able to add detail in between
Going to 60 frames moment
My FPS is at 10 so I’ll probably bump it up to 12 or 13, maybe.
20 is what I use
Yeah, more frames are needed to make everything look good, but the additional detail is worth it
I like it