Replying to:Certified Tea Drinkermainly gameplay, sorry for making it sound confusing
well basically you will have a joystick for moving, and a button for each attacks or move. There will be a button for:
attack
crouch
jump
mega attack
block
dodge
dash
Replying to:TimelostGamerI thought you said smash bros percent based system.
its both kinda
the health bar will be there, and it will go down and get redder as the player keeps getting hit and the more red it gets, the more further back the player will be hit and the more damage will be tooken
Replying to:Kingston ๐its both kinda
the health bar will be there, and it will go
Sooโฆ the more damage they take, the more damage they takeโฆ
I wouldnโt suggest that in any kind of fighting game. In fact I would suggest the opposite. Damage scaling. Especially if the game is gonna be combo heavy.
In smash, they have stale moves, which basically reduces the amount of damage a move does if itโs used a repeated amount of times.
I think itโs like a counter of 9 and the amount of times you used a move within those nine is the amount the damage is reduced. Something like that.
But itโs toggleable
So I think what you were suggesting is like the stamina mode they have.
Tho Iโm not 100% sure how the knock back works when itโs on that mode.
Replying to:TimelostGamerSooโฆ the more damage they take, the more damage they takeโฆ
I
yea, ngl idk how to make it knock you back more i might just do the healthbars gone you lose thing, and for combos I’m gonna make it you can only attack 5 times per combo so its not unenjoyable for the other player
Replying to:Kingston ๐yea, ngl idk how to make it knock you back more i might just
So the max amount of hits a true combo can have is 5
Thatโs pretty good.
Well I think for like 1 move
If you use other other moves it can be trueโฆ wait. Lol this is super confusing.
not sure what you mean, do you mean the damage system or how you activate the attacks or something else?
mainly gameplay, sorry for making it sound confusing
well basically you will have a joystick for moving, and a button for each attacks or move. There will be a button for:
attack
crouch
jump
mega attack
block
dodge
dash
And there will be health bars and a stamina bar
alright, cool
I thought you said smash bros percent based system.
its both kinda
the health bar will be there, and it will go down and get redder as the player keeps getting hit and the more red it gets, the more further back the player will be hit and the more damage will be tooken
Sooโฆ the more damage they take, the more damage they takeโฆ
I wouldnโt suggest that in any kind of fighting game. In fact I would suggest the opposite. Damage scaling. Especially if the game is gonna be combo heavy.
In smash, they have stale moves, which basically reduces the amount of damage a move does if itโs used a repeated amount of times.
I think itโs like a counter of 9 and the amount of times you used a move within those nine is the amount the damage is reduced. Something like that.
But itโs toggleable
So I think what you were suggesting is like the stamina mode they have.
Tho Iโm not 100% sure how the knock back works when itโs on that mode.
yea, ngl idk how to make it knock you back more i might just do the healthbars gone you lose thing, and for combos I’m gonna make it you can only attack 5 times per combo so its not unenjoyable for the other player
So the max amount of hits a true combo can have is 5
Thatโs pretty good.
Well I think for like 1 move
If you use other other moves it can be trueโฆ wait. Lol this is super confusing.