Activity Certified Tea Drinker 2022-01-10 09:23:13 UTC Game Animations! A better Super Move, which is still a wip 18 noobish · 4 years, 4 months ago thats really good 2022-01-10 11:53:57 UTC 6 Cheese Biscuit · 4 years, 4 months ago love the way the pausing and camera helps the strength of each attack 2022-01-10 12:20:56 UTC 2 TimelostGamer · 4 years, 4 months ago Don’t forget to make a version where he misses. 2022-01-10 13:12:14 UTC 3 Kingston 💚 · 4 years, 4 months ago Replying to: TimelostGamerDon’t forget to make a version where he misses. y 2022-01-10 15:42:05 UTC 0 TimelostGamer · 4 years, 4 months ago Replying to: Kingston 💚y So the whole anim won’t have to play if it’s blocked or something. It’s also easier for frame data. I would only have to make an “activation” frame/hitbox that judges if the full anim plays 2022-01-10 15:59:19 UTC 0 TimelostGamer · 4 years, 4 months ago Looking at the list of movieclips, you forgot to make blocking, and intro anims 2022-01-10 16:40:34 UTC 0 Certified Tea Drinker · 4 years, 4 months ago Replying to: TimelostGamerLooking at the list of movieclips, you forgot to make blocki I know, still thinking on how to make the intro 2022-01-10 18:06:36 UTC 1
thats really good
love the way the pausing and camera helps the strength of each attack
Don’t forget to make a version where he misses.
y
So the whole anim won’t have to play if it’s blocked or something.
It’s also easier for frame data. I would only have to make an “activation” frame/hitbox that judges if the full anim plays
Looking at the list of movieclips, you forgot to make blocking, and intro anims
I know, still thinking on how to make the intro