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    eduardvalea_new 2022-01-28 17:26:38 UTC

    Just me testing how to make figures walk. Comment if you’d want.

    4
    • I recommend a floor, so you don’t lose track of the footing and have your guy walk downwards.

      For a test, this is a pretty decent walk. Tween is utilized in moderation, and it’s overall done in a not-bad way. I do think you should do bigger steps and try to stretch the leg out fully at the pinnacle of each step doe.
      2D Animation: Walk Cycles Basics — Kalamazoo Public Library
      If you ease it up, improve some movements, and maybe edit that floppy arm on the second step, you got some solid work here homie.

      2022-01-28 17:31:47 UTC 3
      • Replying to: teo diggity danI recommend a floor, so you don't lose track of the footing

        Alright, thanks for helping me figure this out, I really had a hard time making walking animations

        2022-01-28 17:46:48 UTC 2
      • Replying to: teo diggity danI recommend a floor, so you don't lose track of the footing

        this looks helpful

        2022-01-28 19:51:01 UTC 0