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@ralph update ideas:
Idea 1: SketchingPretty self-explanatory although this idea is more focused around using it for designing and planning rather than actually being used as a form of animating by drawing itself.
Let’s say I want to make abs onto a Stickfigure but can’t get the shape right, if we were to have the option to draw we could probably just quickly draw some on using our knowledge from drawing and then try and create the shape of abs from there.
Idea 2: Grid AlignmentLike that idea you had for easier pixel Stickfigure creation although with a wider scope although I’m sure you would’ve done this anyway had you focused on it for 3.3.0.








heres some more
Idea 1: Layering Out Of Creation ModeThere should be an option called “Push segment and children [back/forth]” so that we can layer the fig however we want without having to make a bunch of figs like “stick forearm” “stick foot” “stick hand” etc.
maybe even in creation mode as well
Idea 2: GuidesSo the guide line option we have is limited to 1 horizontal. what if we had the option to add multiple of each line when need as well as diagonal line and custom angles?
Idea 3: Blur AnglesSo you know how theres a toggle thing for rotating figs? What if we had that for blur? Often times, when we have a figure and they are dashing we use one blur angle but if they are moving diagonally we can do anything so an option like this would be nice
Idea 4: Custom FontsAn option where we can get fonts from the internet and import it into stick nodes
Idea 5: AccountsThat accounts idea I had before. It would be useful when switching devices. I understand we can always backup the files in the cloud or something but some people have hundreds, maybe even thousands of figs and it would be hard to pick out the important ones
Idea 6: CustomizationFor the sidebar where we get all the options to resize, layer, and segment colors etc. what if we had the option to move around and customize where each section goes?
Idea 7: Reverse MovieclipsAn idea IG had a while back, pretty self explanatory
Idea 8: PolyfillI just dont understand how polyfills add an extra node for each fill you touch, can you please remove it?
Thats all
and also @kingstaralt
some quick responses:
Idea 1: Sketching
no bc that’s a whooole can of worms to open
Idea 2: Grid Alignment
what do you mean just like, gridlines/snapping type of stuff?
Idea 1: Layering Out Of Creation Mode
will likely be something to add in the hypothetical SN PC, since draw order of nodes has since been heavily made permanent in SN as it is used for the identifier/number of nodes per stickfigure in code
Idea 2: Guides
you’re crazy
(nah this is doable and should be a thing)
(honestly i didnt really think ppl cared about the guides when i added them)
Idea 3: Blur Angles
yes ppl mad @ me about this
Idea 4: Custom Fonts
probs not gonna happen due to how it’s done in SN
fonts are heavily pre-processed to work properly with being scaleable in SN but still be bitmap/image files
aka can’t just drag and drop font files in
Idea 5: Accounts
cloud storage has forever been on my “gonna do that next” list
its just such a massive asspain
Idea 6: Customization
def more of a PC thing like the other idea
Idea 7: Reverse Movieclips
good idea
i’ve thought of it too
similarly, let them have different FPS
Idea 8: Polyfill
its bc it’s still math/geometry to be processed
the node limits are there so ppl don’t get insane with making figures too difficult to render, thus lagging and having a bad time
just because it’s a “simple” fill doesn’t mean each vertex isn’t a bunch of calculations for rendering
polyfills are actually some of the most annoying things to render (in terms of the CPU code)
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all good ideas tho, thanks!
some are outright no for various reasons, others are pending, and others yet are for a “revamped” SN aka the PC version
wrong @ lol
You should’ve put it as ‘Kingstaralt’ because whenever I read that now I just think ‘KingStar Salt’ lol
lol, 6 months too late