• Profile picture of Ralph (Developer)

    Ralph (Developer)developercrusaderuc-voterfeatured-lvl1uc-winner-lvl3pro-noder 2022-09-11 22:26:40 UTC

    as per the poll yesterday, unrequested dio pic ft. the full moon won

    in other news, did you see this tweet:

    20
    • Oh cool, Minecraft in sticknodes

      Now you have given unlimited power to users who are great at Minecraft skins, but not sticknodes

      2022-09-11 22:35:49 UTC 3
      • Replying to: NARR but festiveOh cool, Minecraft in sticknodes Now you have given unlimit

        people who are great at downloading* minecraft skins

        2022-09-11 22:43:40 UTC 7
        • Replying to: Ralph (Developer)people who are great at downloading* minecraft skins

          Oh nice, now I’m included
          Thanks Ralph

          2022-09-12 01:18:54 UTC 1
    • I wonder how much of a doozy it was getting all that to work

      2022-09-11 22:46:26 UTC 3
      • Replying to: MellowI wonder how much of a doozy it was getting all that to work

        in all honesty it was just a lot of hardcoding all the perspectives’ individual x/y pos, uv coords, scaling, etc

        looks worse than it is, just tedious

        2022-09-11 22:50:09 UTC 4
        • Replying to: Ralph (Developer)in all honesty it was just a lot of hardcoding all the persp

          I feel like you prob could’ve been able to somehow simplify the repetitive part to 6 lines of code… But lmfao who has time to come up with algorithms for that shit, what’s next? Formula for smart stretch tech that no one uses?

          Oh wait that last one is me.

          2022-09-11 23:52:53 UTC 2
          • Replying to: arcionekI feel like you prob could've been able to somehow simplify

            you’re not wrong, just wrong about where the optimization is

            its later, when you wanna render each part
            it’s a simple function call using all the pre-written hardcoded data per bodypart

            2022-09-11 23:57:23 UTC 2
            • Replying to: Ralph (Developer)you're not wrong, just wrong about where the optimization i

              Yeah but I meant you prob could’ve condensed the written body part data stuff to 10 lines or so lol

              2022-09-12 04:31:58 UTC 1
              • Replying to: arcionekYeah but I meant you prob could've condensed the written bo

                Like putting the [HEAD1… RARM2] into an array and then repeating the process X amount of times.

                Idk much about coding but I know that shit can be condensed down hard lmao.

                2022-09-12 04:36:32 UTC 1
                • Replying to: arcionekLike putting the [HEAD1... RARM2] into an array and then rep

                  the values are all unique, there’s no way to automate that

                  all the uv coords and then the xy pos of the limbs
                  there’s not even a pattern lol

                  minecraft skins look like i came up with it:

                  the left arm is over here, and the right arm is way the fuck over here with some legs in between, but there’s more legs over here way to the side

                  2022-09-12 13:18:05 UTC 1
    • somewhat unrelated but are “right trapezoids” doable in the code?

      2022-09-11 23:30:07 UTC 2
    • Hmmm

      That name sounds familiar…

      2022-09-12 03:35:32 UTC 1