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    MannyAnimssubscriberuc-winner-lvl1occifermega-noder 2022-10-06 01:00:00 UTC

    Well I’m holding a collab! What is it you ask? Well, let me explain it. You must make @Ralph and Sean fight to the death, health bars optional. Let me explain the rules
    1.) The animation may not be more than 2 minutes long or it will NOT be permitted
    2.) additional figures may be downloaded or created, as long as it isn’t a new weapon or Ralph/Sean figure. Must give credit to original creator.
    3.)Yes tweening is allowed
    4.) Dialogue is permitted, but keep it at a minimum. If half the battle is talking, I’ll not allow it.
    5.) No major swears are permitted. Keep it at around pg-13
    7.) Text must be either different color or different font for the characters if you decide to have dialogue to differentiate between the two
    8.) Don’t make one character do all the fighting and one get his butt kicked because of favoritism/laziness. Make them put fight at least.
    9.) can’t believe I have to say this, BUT NO RANDOMLY BREAKING OUT ANIME POWERS. IT WILL NOT MAKE IT.
    Additional details will come in into the reply of this comment. I need to do something before I give more info, that’s why it’ll be in a reply

    3
    • I’ll post my discord as soon as I get it to work. I’ll make the group for the collab and the over art soon. Today was just announcements.

      2022-10-06 01:05:01 UTC 0
    • I have a discord now

      2022-10-06 01:09:37 UTC 0
    • handling a successful collab is a lot of work my ambitious young lad

      it needs a solid foundation, simple rules that set a goal but aren’t too limiting, examples, clear directions for exporting/submitting/etc, and also generally a good concept/idea, not just another cookie-cutter “X vs Y”

      2022-10-06 10:35:03 UTC 0
      • Replying to: Ralph (Developer)handling a successful collab is a lot of work my ambitious y

        I know. I didn’t make all of the foundation today. I just made the so,I’d base a
        Last night.

        2022-10-06 11:34:35 UTC 0
      • Replying to: Ralph (Developer)handling a successful collab is a lot of work my ambitious y

        OOOH I get what you mean now. I did have an idea for a more advanced collab, but since I already have a member it is too late to change it. But maybe I can incorporate some of the elements from my better collab idea, that why it’s not generic.

        2022-10-06 12:01:42 UTC 0