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Btw, I didn’t have time to post about it before now. Here’s a screenshot of the first ever stickfigure rendered by Open Nodes:

Basically, each stickfigure will be composed of a hierarchy of PIXI.Graphics objects to make up each node. The root node of that hierarchy (and by extension all child nodes) will be added to the PIXI.Stage upon initialization of its corresponding Stickfigure object.
The image above is just a hardcoded PIXI.Graphics hierarchy (just 1 purple rectangle Graphics object), but the next step is to dynamically construct these Graphics objects based on actual node data.
Yassssss
there you have it guys
stick nodes pc
now leave me alone
Lmao
According to vuice, what he is working in could be used as Sticknodes pc by using kitra if I recall. Once he finishes