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Github repository is up!
Link: https://github.com/Vuice3/Nodes2PythonYou can freely distribute the program if you wish, just keep the unmodified CREDITS.txt in there.
Entire documentation and tutorial is in the README.txt , and comments on how the program converts .nodes to .py are in the program itself. Enjoy.




also if you find bugs or errors, let me know right away
Page not found
Shit, is it because the repository is privated? Ima have to find a way around that
Cool. I thought it might have because I didn’t have an account, but than I realized that’s not it
Done, should be public now
Cool. I’ll check!
It works 👍
Pardon my ignorance, and I know I asked this before, but now that’s it’s finished and more is probably set in stone on ideas,
What are some of the possibilities that this can offer? I know vaguely about kitra
Krita is a more advanced application than Sticknodes, in a way that more skilled animators can have access to higher-level tools in features.
But unfortunately, Krita doesn’t have anything simmilar to stickfigures in it, that’s why I’m implementing it myself as nobody appears to have made something like this before. You’ll Soon™ be able to combine the power of Sticknodes’ stickfigures and Krita’s more advanced interface to create even better animations.
Interesting. And with open nodes, that would mean better Stickfigure creation AND animation with Nodes2Python
Nice
I’m probably not gonna name the krita part of this nodes2python, that’s just the name of the conversion process which I’m gonna be building into the krita plugin. Though nodes2python is also available as it’s own program
Oh, ok. I understand now
Soon™
stop stealing ALL of my shit, including my stickfigures and trademarked lingo
Ah yes, now to poke around the repo and silently judge your code >:)
disclaimer: its not good nor optimized
with high-node count stickfigures, it takes a pretty damn long time to finish the deed