Activity Foxinater101 2018-03-28 21:09:50 UTC I CAN FINALLY ANIMATE A WALK! P.S. sorry for static bg. 3 Ralph (Developer) · 8 years, 2 months ago definitely looks like a walk protip, and not just for walks make the “key” frames first wide legs (contact), cross (frame where legs/arms crossing past body), wide legs again (contact) the 1st and 3rd should look identical in this case, but the limbs are swapped then go fill in the in-betweens using the previous/next frame onion skin as guides 2018-03-28 21:23:49 UTC 0 Ralph (Developer) · 8 years, 2 months ago oh yourself 2018-03-28 21:35:09 UTC 0 Foxinater101 · 8 years, 2 months ago Replying to: Ralph (Developer)oh yourself How bout I just wait tell 2.3.0. and just use the auto frame thing 2018-03-28 22:28:05 UTC 0 Ralph (Developer) · 8 years, 2 months ago Replying to: Foxinater101How bout I just wait tell 2.3.0. and just use the auto frame this is true, that’s how it works (and how I did it in that teaser video) but it’s also how professional animators animate in fact the “senior” animators traditional draw just the keyframes, the most important poses then the underlings do all the in-betweens aka the tweening 2018-03-28 22:29:43 UTC 1
definitely looks like a walk
protip, and not just for walks
make the “key” frames first
wide legs (contact), cross (frame where legs/arms crossing past body), wide legs again (contact)
the 1st and 3rd should look identical in this case, but the limbs are swapped
then go fill in the in-betweens using the previous/next frame onion skin as guides
oh yourself
How bout I just wait tell 2.3.0. and just use the auto frame thing
this is true, that’s how it works (and how I did it in that teaser video)
but it’s also how professional animators animate
in fact the “senior” animators traditional draw just the keyframes, the most important poses
then the underlings do all the in-betweens
aka the tweening