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@ralph for some reason whenever I import a sound it will just cut off at 5 seconds but have the whole sound in the exported animation, can you fix this?
And please add aspect ratios, doing these things will be the key to my success
@ralph for some reason whenever I import a sound it will just cut off at 5 seconds but have the whole sound in the exported animation, can you fix this?
And please add aspect ratios, doing these things will be the key to my success
hold on let me convert you to the ✨USING EXTERNAL SOFTWARE✨ cult real quick, i must unleash my inner gatekeep andy
With video editors and VFX software, you can:
-Add filters to individual characters if you just export each character as an image sequence
-Choose different aspect ratios and unconventional resolutions
-Better choreographed fights, make background elements easily without needing movieclips, animate characters together easily without needing movieclips
-Add any sound effect you want extremely easily with no file size limit, have extra options with those sounds
-Get access to the sprite update early
use a video editor
editing anything that overlays across multiple frames in sn is the most dogshit experience you can ever get due to the lack of a timeline
the sound cutoff is built into the framework SN uses, LibGDX
unfortunately there’s not much i can do as it seems they don’t wanna change that limit, set in place for memory reasons
aspect ratios MAYBE one day, its a massive overhaul because everything has been hardcoded/expected to be 16:9 since 2014 so-