• Profile picture of AnonymousAnimatorYT

    AnonymousAnimatorYT 2023-02-02 13:15:49 UTC

    Idk if this is an “update idea” so to speak, but I’m having a problem with stick nodes. Whenever I play a sound before using it, it doesn’t play the sound, even in the animation. So I have a random jumble of sounds in my animations sometimes. And believe me, my volume is maxed. Is this an error or an update problem or something? I’ve deleted a lot of sounds just now, I’m in pain.

    2
    • Idk if this is the place to be :/ I hope I didn’t get the group wrong.

      2023-02-02 13:16:18 UTC 1
      • Replying to: AnonymousAnimatorYTIdk if this is the place to be :/ I hope I didn’t get the gr

        Can’t wait to hear one of Ralph’s sarcastic remarks lol 🤣🤣🤣💀

        2023-02-02 13:19:18 UTC 2
    • This is not an update idea

      Your suffering will forever be silenced by the sarcastic and annoyed remarks coming your way

      2023-02-02 13:26:20 UTC 5
    • By before using it you mean pressing preview thing before import?

      Also by just deleted a lot of sounds, do you mean you tried playing deleted sounds? I’m guessing you didn’t but making sure that’s off the checklist.

      It really seems off, what’s your device and have you tried rebooting it?

      2023-02-02 14:00:41 UTC 4
      • Replying to: arcionekBy before using it you mean pressing preview thing before im

        Also @ralph

        2023-02-02 14:00:58 UTC 1
      • Replying to: arcionekBy before using it you mean pressing preview thing before im

        Yeah, I’ve tried turning my device off and on again, and I just try to listen to the sounds I have and nothing plays, although I have the sounds. Like I won’t hear any sounds in the animation or anything, right? But as soon as I’m in photos the sounds are working fine. It’s hecka sus, and nothing seems to work. I have to go off my guesses on what sounds are

        2023-02-02 16:06:25 UTC 1
        • Replying to: AnonymousAnimatorYTYeah, I’ve tried turning my device off and on again, and I j

          My current assumption is that Stick Nodes specifically (ah, the magic of the app held by fairy dust and duct tape) is unable to connect to the sound device for some reason. I might be spewing total crap tho.

          What is the device you’re using?

          2023-02-02 17:31:57 UTC 2
          • Replying to: arcionekMy current assumption is that Stick Nodes specifically (ah,

            iPad Pro 9

            2023-02-02 21:33:49 UTC 1
            • Replying to: AnonymousAnimatorYTiPad Pro 9

              i have all kinds of iOS devices and iPads before/after that year and it works

              so there’s some setting or something preventing the app from playing sounds

              are there sounds if you go into the minigame? I’m trying to rule out the app just not working

              what iOS version btw

              2023-02-02 23:08:15 UTC 2
              • Replying to: Ralph (Developer)i have all kinds of iOS devices and iPads before/after that

                No mini game sounds, I need to update my iOS

                2023-02-03 00:04:08 UTC 1
                • Replying to: AnonymousAnimatorYTNo mini game sounds, I need to update my iOS

                  which one do you have tho

                  do you have “Focus” on or something

                  idk why it won’t work for you especially with an older iOS, I can see some random new iOS feature causing this but people done been had your iOS version for months/years and nobody said anything

                  2023-02-03 00:09:10 UTC 1
                  • Replying to: Ralph (Developer)which one do you have tho do you have "Focus" on or somet

                    Idk what “Focus” is, so I can’t say yes or no

                    2023-02-03 00:20:31 UTC 1
                    • Replying to: AnonymousAnimatorYTIdk what “Focus” is, so I can’t say yes or no

                      google mf do you use it

                      2023-02-03 00:35:29 UTC 1
                      • Replying to: Ralph (Developer)google mf do you use it

                        could also be “do not disturb”

                        2023-02-03 00:36:05 UTC 2
                        • Replying to: Ralph (Developer)could also be "do not disturb"

                          Aight i just updated my iOS

                          2023-02-03 01:10:18 UTC 1
                        • Replying to: Ralph (Developer)could also be "do not disturb"

                          I turned on “do not disturb”, I am the most stupid person in this universe. I have taken an L 🤣🤣🤣🤣🤣👌

                          2023-02-03 01:12:01 UTC 3
                          • Replying to: AnonymousAnimatorYTI turned on “do not disturb”, I am the most stupid person in

                            you’re banned

                            but thanks for telling me

                            now i finally know the answer for when all the iOS people come at me with this nonsense time to time

                            2023-02-04 14:42:56 UTC 0
                        • Replying to: Ralph (Developer)could also be "do not disturb"

                          Hey have any spare copy’s of that “Professional Retard” Name Card? I think I should have one 🤣🤣💀

                          2023-02-03 02:01:17 UTC 2
                        • Replying to: Ralph (Developer)could also be "do not disturb"

                          Honestly I was thinking it could’ve been that but I’ve wanted to spare my man from taking an L

                          2023-02-03 08:49:58 UTC 2
                  • Replying to: Ralph (Developer)which one do you have tho do you have "Focus" on or somet

                    Btw I have been mentioned as the spam boi of the day 😂👌

                    2023-02-03 00:21:03 UTC 2
    • Did you actually add it to the animation or did you just import it?

      Is there an actual sound icon on the frame you added it on?

      Like after you imported the sound via the button “Import sound”, did you click the “none” and go to the drop down menu

      2023-02-02 23:15:23 UTC 1