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    Luke 2023-02-19 00:11:53 UTC

    1
    • Recommendation, in combat always keep the flow going, don’t make random pauses. Like if they start to kick but start to punch in the middle of their kick, don’t stop the kick, keep animating it along with the punch (unless it was a fake out move or something)

      Also, whenever they make contact, don’t make the recipient feel the effects 2 seconds after, start to animate their reaction the moment serious contact is made

      Also, if you make drastic movements in real life (like a punch), your arm isn’t the only moving part, right? Your other body parts have a reaction to that movement. Try to keep it true to that in animation. If they punch, move the other body parts to correlate with that punch.

      That’s all I have to say, good job.

      2023-02-19 02:45:11 UTC 0