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    Rocket. (Prjct_CH)subscriberstick-idol-winner 2023-03-10 08:59:26 UTC

    the sprite update is honestly extremely good, it’s gonna be great for performance, it allows you to enhance animations a lot without much performance costs

    here’s a frame comparason of an animation i tweaked with sprites

    10
    • i plan on adding a lot more, changing the grass bg, adding lens flares and effects like wind

      2023-03-10 09:01:08 UTC 3
      • Replying to: Rocket. (Prjct_CH)i plan on adding a lot more, changing the grass bg, adding l

        this is an old animation i made a while back to unrust, here’s the bare animation

        2023-03-10 09:02:22 UTC 3
        • Replying to: Rocket. (Prjct_CH)https://youtu.be/zRHsFlLogKs this is an old animation i mad

          here’s that same animation, with added effects via sprites and an overhauled bg i drew in like 30 seconds

          2023-03-10 09:02:59 UTC 2
          • Replying to: Rocket. (Prjct_CH)https://youtu.be/xE_DJLrFEXg here's that same animation, w

            the one thing to note is that sprites can get really big, and just clicking their general area selects them, unlike figures and normal nodes, in wich you have to select the segment specifically, this can be annoying, so note that down

            2023-03-10 09:05:00 UTC 4
            • Replying to: Rocket. (Prjct_CH) the one thing to note is that sprites can get really big,

              i don’t think anyone was wondering this, but you can perfectly make your own images and use that

              all of the sprites i used on the animation were made by me

              2023-03-10 09:06:10 UTC 4
              • Replying to: Rocket. (Prjct_CH) i don't think anyone was wondering this, but you can perf

                note that you canNOT save sprites in the same way you save stickfigures, and every time you open another project, you’ll have to re-import the sprites, this can be tedious, but nothing game-breaking

                apaprently there’s a workaround by adding the sprites into movieclips and saving that, but i’ll have to come back to confirm that

                2023-03-10 09:08:25 UTC 4
                • Replying to: Rocket. (Prjct_CH) note that you canNOT save sprites in the same way you save

                  as for where to find sprites, i recommend “The Spriters Resource” website, it’s where i used to get pokemon 3D models, so maybe take a look over there, see what you like~

                  https://www.spriters-resource.com

                  2023-03-10 09:12:47 UTC 2
                • Replying to: Rocket. (Prjct_CH) note that you canNOT save sprites in the same way you save

                  homeslice there’s “Save to PNG” in the sprite-preview window

                  there’s really no other place to put that button where it wouldn’t be just annoying/taking up UI space

                  but that will save the sprite as-is to a PNG file in SN /sprites/ folder

                  you still gotta import it into new projects, but it retains its size/crop/etc

                  2023-03-10 11:18:41 UTC 2
            • Replying to: Rocket. (Prjct_CH) the one thing to note is that sprites can get really big,

              if you lock the sprite, it won’t select it unless you click the main node

              (usually you’d do this for backgrounds, like the grass and sky)

              2023-03-10 11:17:37 UTC 2
          • Replying to: Rocket. (Prjct_CH)https://youtu.be/xE_DJLrFEXg here's that same animation, w

            update
            https://streamable.com/jng2w2

            2023-03-11 12:16:43 UTC 0