• Profile picture of MannyAnims

    MannyAnimssubscriberuc-winner-lvl1occifermega-noder 2023-04-14 23:14:34 UTC

    @vincetheanimator

    I have an idea

    What if in open nodes, once you start working on it again, you add an option to have a grid overlay. With that grid, you can use the arrow keys or the mouse to navigate around it, and you are able to select a part of the grid using a key or a mouse click. Depending on the segment you had selected, it creates that segment, and you are able to move to another part of the grid, and the segment starts to expand to that part.

    For example, I turn on the grid overlay. I select a part of the grid, it then places down a rounded segment, for example. I move down 2 parts of the grid, and then select the part my selector is on. The segment increases its length downward to the part I selected. The same with other directions. I got this idea for the CabriJr segment placement.

    With other segments it would do the same.

    TLDR; Add a grid overlay option that replicates the dragging node placement we are used to except in grid form, similar to the grid segment system with Calbri Jr on the TI calculators

    I could take screenshots from the Calbri JR app if you are still confused as to what I am talking about

    5
    • butt why

      using arrows to navigate segment lengths around a grid seems, primitive and gay, i think those are the technical terms

      2023-04-15 00:31:50 UTC 3
      • Replying to: Ralph (Developer)butt why using arrows to navigate segment lengths around a

        I just thought it’d be easier when tracing sprites.

        Which I now realize will be irrelevant when the sprite update arrives

        2023-04-15 01:54:37 UTC 2
    • I 100% want to add full “keyboard only” support for people who don’t feel like using their mouse. Also, I want to give the user more precise control over position, scale, and rotation.

      So while I don’t know if the system you described will exactly be part of the system I end up creating, grid based editing modes are definitely something I want to do.

      2023-04-15 04:09:43 UTC 1
      • Replying to: Vince the AnimatorI 100% want to add full "keyboard only" support for people

        I’m gonna have to disagree with this one
        I mean HOW are you going to animate properly if you don’t know the keys? (I mean yeah were gonna get used to it but that’s just pure laziness and animators don’t get laz- Zzz)

        2023-04-15 06:34:31 UTC 0
        • Replying to: InsanessedI'm gonna have to disagree with this one I mean HOW are you

          Open nodes isn’t for animation, it’s for node creation, and also the full keyboard mode will be optional, since he said you are going to be able to use your mouse.

          Besides it’s just like every other app, you are supposed to learn the controls. There is no way to get around that

          2023-04-15 12:50:44 UTC 1
          • Replying to: MannyAnimsOpen nodes isn’t for animation, it’s for node creation, and

            what ralph should add tho
            I S S T I C K N O D E S A R R O W K E Y S for node creation
            literally its annoying when i have to move manually so i need arrow keys for creating stick figures

            2023-04-15 13:00:47 UTC 0
            • Replying to: Insanessedwhat ralph should add tho I S S T I C K N O D E S A R R O

              That’s not related to open nodes though, open nodes is an entirely different app than Sticknodes, so you might want to put that in the update suggestions group

              2023-04-15 13:02:52 UTC 1
        • Replying to: InsanessedI'm gonna have to disagree with this one I mean HOW are you

          I might have to start prefixing any Open Nodes discussion with a disclaimer so people don’t think I’m talking about Stick Nodes

          2023-04-16 23:49:05 UTC 1