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A hatred for grimm, an iron will, and a lack of self-preservation… With these traits, Pearl Navi was the perfect candidate for the role of huntress.

Pearl was born in Vale, although she didn’t stay there long. Her father was a treasure hunter, and after a disagreement with her mother, he took her abroad on his ship. Life at sea was all Pearl could remember. Either travelling to distant lands in hopes of treasure, or occasionally taking on odd jobs like delivery and transport. Her crew was everything to her. Pearl’s fondest memories were that of her and her crew swapping tales and singing sea shanties. Life was hard, but good. That was until one lead on a legendary artifact, led the crew of the ship towards their doom.
Pearl’s father had heard of a desert island that was once inhabited by faunus, mainly amphibious and aquatic. Legend said that they established this civilization to escape the subjugation and slavery faunus were subjected to in ancient times. Although it seemed small on the surface, there was an abundant dust reserve underneath, and the majority of the population lived in underwater chambers. These marvelous chambers held mysterious technologies, tech that could be sold for a fortune. What the rumors don’t tell, however, is why the island was eventually deserted. Unfortunately, the reason soon became very apparent to the ships crew.
The trip was long, and the crew on the ship was incredibly weary. Pearl’s father remained adamant that treasure was soon upon them, but when they arrived at the island, they were unable to find the chambers, or access any of the treasure he promised. Enraged, some members of the crew decided to stage a mutiny, and all the unrest that came after attracted the attention of a gigantic, monstrous grimm. The same grimm that wiped out the civilization in the first place. The ship was torn apart, and the last of the crew compiled whatever dust they had left to try and defeat the monster. In the end, the remaining crew sacrificed themselves to ward off the beast. Left as the sole survivor, Pearl, at age twelve, had lost her left hand alongside her entire family.
Pearl floated adrift in a seemingly endless sea, directionless in a dingey raft. With the rations she had been given before departing slowly dwindling. Fortunately, she was rescued, and brought to the underworld of Mistral. Pearl was at first shocked at the drastic change in lifestyle, but seemingly uncharacteristically, a corrupt merchant took pity on her. Providing basic necessities for her, and eventually inducting her into a local gang of sorts. Nothing big, simply runners of contraband and other illicit goods. The mark of a runner being red neckwear.
As a result of her past, Pearl grew an obsessive hatred toward grimm, and focused all her efforts on becoming a huntress. She saved up all her earnings to purchase and customize a cybernetic hand, and used the rest to travel to Beacon Academy.

Pearl maintains an authoritative and harsh attitude. She is dead-set on her own improvement as a huntress, and scoffs at any recreational activity, seeing them as pointless. With such an attitude, she maintains few friends, but those who she does consider close see a softer, but still serious Pearl. One who enjoys quips and sarcasm. Her verbal jabs and pokes being a sign of endearment.
Pearl is never afraid to speak her mind, and critique what she considers inadequate, a habit that often gets her into arguments. Especially with her teammate, Pahi. Pearl sees her as lax in her training as a huntress. Too focused on socializing than being effective in combat. Although Pearl could describe flaws in Pahi’s technique all day, what she cannot explain is why she cares so much about her. Seemingly having an instinct to coach and protect Pahi. She still sorting out what she sees in her, and keeps a watchful eye on her development.

Pearl has trained herself from the ground up to be a war machine. She has a high pain tolerance, incredible athletic ability, abundant technical knowledge, and consistent tactical brilliance.
Her cybernetic hand can detach and retract, allowing her to perform oblique attacks and possess advanced mobility. She can also fire pistol rounds from the finger tips, giving her mid-range capability as well.
Her semblance turns her eyes into a deep blue. It allows her to hyperfocus, processing events and information at an astounding rate. It suppresses her emotions, allowing her to keep calm and cool in tense situations. It also gives her advanced reflexes and motor control, allowing her to dodge and react lightning fast, as well as perform intensive and precise physical techniques.

Pearl feels a lot more than what she lets on. On the inside, she’d like to get know people better, talk about something besides training or grimm, maybe even start a relationship. But she can’t, at least, she can’t allow herself to.
Her quest is more specific than simply killing as many grimm as possible, even if that wouldn’t be too bad itself. She wants to go back to that island, and maybe get revenge, and thus, closure. She’s aware her chances of succeeding in this endeavor are slim, and perhaps that’s why she closes herself off. If no one knows her, no one cares about her, and she can go there guilt free. Never worrying if she might leave someone feeling how she felt when her family and friends died. Never worrying if she might make another one of her.






https://streamable.com/u81m18
she’s my fav