Replying to:Ralph (Developer)honestly there's really no place else to put it
also if yo
I have 8k+ images, and cloud saving limits me on trips. It’s very annoying.
Same argument as making all .nodes files temporary, and forcing you to search for them in a giant archive when you have 8k of them, especially if it’s an old one
?
New sprite update; me likely
Tries to save; no saving
Disgruntled
no really @catymationsyt elaborate
Here’s my translation of what I think they were saying
“New sprite update; me likely” – They like it, they might’ve been trying to say “me likey”
“ Tries to save; no saving” – Their project wasn’t saving for whatever reason, maybe the app froze or something like that
“Disgruntled” – Self explanatory
You probably already knew what they were trying to say though, and you probably just needed an elaboration, making this translation useless
Can’t save sprites, me big sad
you can but it is a bit hidden
edit imported sprites list
preview the sprite
save it there
Guhh, sounds like you’re trying to hide it lmao
Ok but then like, how do you even import them
honestly there’s really no place else to put it
also if you imported an image to make a sprite it reasons that you already have the image sav-
I have 8k+ images, and cloud saving limits me on trips. It’s very annoying.
Same argument as making all .nodes files temporary, and forcing you to search for them in a giant archive when you have 8k of them, especially if it’s an old one
you should probably have a video or something explaining this btw, since its very unintuitive, and i’ve seen some others also ask about it
Just realized you could save sprites by putting them into movieclips, makes this much easier