Or at least have the ability to add them in, even if they aren’t in the final product
Would be cool to import reference images, or if you are making a pack, a sprite of another figure you have in the pack so you could keep the size relative to the other figures
I mean you could technically rig sprites without the figure creation (by making one 0 thickness segment and attaching sprites to it) but other than that it would be great having a method of sprite rigging
likely not since sprites are done and that stuff would need to be worked on from ground up.
plus people would put 1080p images onto a stickfigure and have the import last like 5-10 seconds to just save the darn thing.
Then there’s the automatic stickfigure backups also chugging
User Banned
Memory usage goes on alarming rate
Must have a weak ass phone then
Or at least have the ability to add them in, even if they aren’t in the final product
Would be cool to import reference images, or if you are making a pack, a sprite of another figure you have in the pack so you could keep the size relative to the other figures
I mean you could technically rig sprites without the figure creation (by making one 0 thickness segment and attaching sprites to it) but other than that it would be great having a method of sprite rigging
likely not since sprites are done and that stuff would need to be worked on from ground up.
plus people would put 1080p images onto a stickfigure and have the import last like 5-10 seconds to just save the darn thing.
Then there’s the automatic stickfigure backups also chugging
tl;dr use movieclips to save rigs
Rip adding camouflage to my figs
you can literally join sprites to sticks tho…
you can, movieclips
stickfigure creation is just that, stickfigure creation
to add objects to stickfigures (and filters), put it into a movieclip and apply your sprites/joined objects/filters
???
profit
you can???
1. How did you find this 2 year old post lmao
2. Yes.
Because I checked lmao