Inspired by blender, way too many times I have to deal with clutter of overlapping nodes and have to dig one out from underneath other 4 in the same spot
Replying to:Cheese BiscuitIf it isn’t broken, don’t fix it
I sure love how flawless the stick nodes as an app is and there’s not a single issue with its workflow process in any way
In this gif I’m trying to get to the segment underneath two other, both top and bottom.
Stickfigures with only the main node as the non-static node joined to another normally can’t be selected without unjoining. Also stickfigures that are joined and have locked movement I believe.
Replying to:DownwardghostlyYes but also same thing for joined stickfigures.
Stickfigu
That is more of a animation menu side of things, but i get you. It’s horrid af and im struggling with that in my current rig. Will definitely put that in consideration later.
My brain can’t process this for some reason
dumb of ass
as a person with higher authority who is supposed to be an impartial about things in faith of showing exemplar behaviour… I kind of agree
User Banned
3) show me video evidence of some possible change
mockups take a long ass time to make especially for something that could be just “nah fam” lmao. So just the poll about the idea in general.
Inspired by blender, way too many times I have to deal with clutter of overlapping nodes and have to dig one out from underneath other 4 in the same spot

bonus gif
If it isn’t broken, don’t fix it
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its just a poll about extra feature (one button) not ui revamp lol
I sure love how flawless the stick nodes as an app is and there’s not a single issue with its workflow process in any way

In this gif I’m trying to get to the segment underneath two other, both top and bottom.
Shut up
My argument after Gigan tells me to shut up

Skill issue
OHHHH I get it now
I’m so proud of myself
Yes, definitely
Yes please
Yes but also same thing for joined stickfigures.
Stickfigures with only the main node as the non-static node joined to another normally can’t be selected without unjoining. Also stickfigures that are joined and have locked movement I believe.
That is more of a animation menu side of things, but i get you. It’s horrid af and im struggling with that in my current rig. Will definitely put that in consideration later.
Btw, in 4.0.0 we introduced a thing that when you scroll down to the joined figures, you can click on the name to switch selection to that stickfigure. It was my suggestion. You’re welcome.
Ah, I didn’t notice that. That is a good implementation and definitely will help with selecting joined stickfigures, thank you.
rewatch my video in it’s entirety in case you missed out something… You know… Just in case 😉
hear me out hear me out
groups, but for nodes
scope: per stickfigure