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    arcionekadministratorocciferuc-votermega-noderfeatured-lvl1uc-winner-lvl2 2023-07-17 19:08:49 UTC

    Creation mode. One button. Hide selected segment, hold to reveal all hidden segments.

    Would you find this useful

    • 57%
    • 43%
    21 votes
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    14
    • My brain can’t process this for some reason

      2023-07-17 19:25:32 UTC 5
      • Replying to: MannyAnimsMy brain can’t process this for some reason

        dumb of ass

        2023-07-17 19:27:28 UTC 5
        • Replying to: willowdumb of ass

          as a person with higher authority who is supposed to be an impartial about things in faith of showing exemplar behaviour… I kind of agree

          2023-07-17 19:38:52 UTC 6
    • 3) show me video evidence of some possible change

      2023-07-17 19:27:32 UTC 2
      • Replying to: ➡️Robert-adam⬅️3) show me video evidence of some possible change

        mockups take a long ass time to make especially for something that could be just “nah fam” lmao. So just the poll about the idea in general.

        2023-07-17 19:30:28 UTC 3
    • Inspired by blender, way too many times I have to deal with clutter of overlapping nodes and have to dig one out from underneath other 4 in the same spot

      2023-07-17 19:28:56 UTC 5
    • If it isn’t broken, don’t fix it

      2023-07-17 20:20:03 UTC 3
      • Replying to: Cheese BiscuitIf it isn’t broken, don’t fix it

        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

        2023-07-17 20:21:32 UTC 2
      • Replying to: Cheese BiscuitIf it isn’t broken, don’t fix it

        its just a poll about extra feature (one button) not ui revamp lol

        2023-07-17 20:21:45 UTC 2
      • Replying to: Cheese BiscuitIf it isn’t broken, don’t fix it

        I sure love how flawless the stick nodes as an app is and there’s not a single issue with its workflow process in any way

        In this gif I’m trying to get to the segment underneath two other, both top and bottom.

        2023-07-17 20:30:33 UTC 4
    • OHHHH I get it now

      2023-07-17 20:21:21 UTC 1
    • Yes, definitely

      2023-07-17 20:27:46 UTC 2
    • Yes please

      2023-07-17 20:35:13 UTC 2
    • Yes but also same thing for joined stickfigures.

      Stickfigures with only the main node as the non-static node joined to another normally can’t be selected without unjoining. Also stickfigures that are joined and have locked movement I believe.

      2023-07-17 21:01:51 UTC 1
      • Replying to: DownwardghostlyYes but also same thing for joined stickfigures. Stickfigu

        That is more of a animation menu side of things, but i get you. It’s horrid af and im struggling with that in my current rig. Will definitely put that in consideration later.

        Btw, in 4.0.0 we introduced a thing that when you scroll down to the joined figures, you can click on the name to switch selection to that stickfigure. It was my suggestion. You’re welcome.

        2023-07-17 21:08:36 UTC 2
        • Replying to: arcionekThat is more of a animation menu side of things, but i get y

          Ah, I didn’t notice that. That is a good implementation and definitely will help with selecting joined stickfigures, thank you.

          2023-07-17 21:12:26 UTC 2
          • Replying to: DownwardghostlyAh, I didn’t notice that. That is a good implementation and

            rewatch my video in it’s entirety in case you missed out something… You know… Just in case 😉

            2023-07-17 21:15:24 UTC 2
    • hear me out hear me out

      groups, but for nodes
      scope: per stickfigure

      2023-07-17 22:14:06 UTC 0