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I don’t know if you’ve seen an idea like this before or not, but here it is (used an online translator)
When creating an animation with a complex character that has various cloaks/tails/wings etc, all that decor can get in the way, but here’s an idea to simplify the process.
When creating a figure and editing and outside the editor add a checkbox “main bone”, during animation it will be responsible for 3 positions (like the quality of the effects)
1 – standard (all bones are displayed)
2 – only main bones
3 – only non-main bones