I tried to take lemon’s advice to heart and ramped up the intensity of the scenes to a more explosive and close-up level. How is the new intense feel? Or is there something missing I could add to improve upon it. Any feedback is appreciated.
First it could be more intense but it really good intense for a regular firefight. Second if you want major intense add maybe a RPG snipers even maybe a god damn bomber plan. But I just say it’s really good already. You should also add maybe a enemy officer as well.
Replying to:FedoraFirst it could be more intense but it really good intense fo
Thank you for your input fedora. The animation is more urban street firefight centric but I was thinking of incorporating armored elements with anti-tank weaponry, the enemy officer idea as well could work too. Thanks for the suggestions
Looking good, I didn’t so much say intense, I was more talking about the background and props and whatever but it seems this has been done so all good.
First it could be more intense but it really good intense for a regular firefight. Second if you want major intense add maybe a RPG snipers even maybe a god damn bomber plan. But I just say it’s really good already. You should also add maybe a enemy officer as well.
Thank you for your input fedora. The animation is more urban street firefight centric but I was thinking of incorporating armored elements with anti-tank weaponry, the enemy officer idea as well could work too. Thanks for the suggestions
Damn, very good Downward
Like the voices, the animation itself is pretty cool as well 👍
Thanks man, I’m glad you liked it 🙂
Better then what I could make 🙃
call it war what is it good for
Looking good, I didn’t so much say intense, I was more talking about the background and props and whatever but it seems this has been done so all good.
Yeah sorry for forgetting to mention the props, I used a sprite of sandbags and crates to add more materials on the battlefield and serve as cover.
Nice