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    Downwardghostlysubscriberocciferuc-voterlegendary-nodercrusaderfeatured-lvl3uc-winner-lvl4 2023-08-19 23:28:44 UTC

    More progress on WW2 short

    I tried to take lemon’s advice to heart and ramped up the intensity of the scenes to a more explosive and close-up level. How is the new intense feel? Or is there something missing I could add to improve upon it. Any feedback is appreciated.

    9
    • First it could be more intense but it really good intense for a regular firefight. Second if you want major intense add maybe a RPG snipers even maybe a god damn bomber plan. But I just say it’s really good already. You should also add maybe a enemy officer as well.

      2023-08-19 23:35:33 UTC 2
      • Replying to: FedoraFirst it could be more intense but it really good intense fo

        Thank you for your input fedora. The animation is more urban street firefight centric but I was thinking of incorporating armored elements with anti-tank weaponry, the enemy officer idea as well could work too. Thanks for the suggestions

        2023-08-19 23:58:00 UTC 3
    • Damn, very good Downward

      Like the voices, the animation itself is pretty cool as well 👍

      2023-08-20 00:08:47 UTC 3
      • Replying to: Cheese BiscuitDamn, very good Downward Like the voices, the animation its

        Thanks man, I’m glad you liked it 🙂

        2023-08-20 00:11:00 UTC 2
    • Better then what I could make 🙃

      2023-08-20 00:13:21 UTC 3
    • call it war what is it good for

      2023-08-20 00:16:10 UTC 3
    • Looking good, I didn’t so much say intense, I was more talking about the background and props and whatever but it seems this has been done so all good.

      2023-08-20 00:44:32 UTC 3
      • Replying to: Tastylemon16Looking good, I didn’t so much say intense, I was more talki

        Yeah sorry for forgetting to mention the props, I used a sprite of sandbags and crates to add more materials on the battlefield and serve as cover.

        2023-08-20 01:20:25 UTC 1