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    🪵 Revenant Log 🪵subscriberuc-winner-lvl1occifer 2023-10-25 15:58:29 UTC

    Ive learned a new method for visuals

    Blurred colored elipses, low opacity

    I also found a sprite muzzle flash movieclip, so broke it apart and removed the orange fire thingy, snd then took the smoke sprite and scaled it up.

    I also took a cube and added some tint to it and then scaled it to be as big as the creating space. It adds a color tint, or “filter” i guess

    Looks awesome

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    • for performance, you can achieve this with just a sprite that has been pre-blurred and it’ll be a lot faster to render

      2023-10-25 16:03:19 UTC 11
      • Replying to: Ralph (Developer)for performance, you can achieve this with just a sprite tha

        Idk how to use sprites much, i took a 7 month break from sn and came back like 2 weeks ago.

        How do i even get preblurred stuff if i took the sprite from a movieclip

        2023-10-25 16:06:27 UTC 6
        • Replying to: 🪵 Revenant Log 🪵Idk how to use sprites much, i took a 7 month break from sn

          put it in a project, blur it, then download as a png

          2023-10-25 16:35:55 UTC 8
          • Replying to: teo diggity danput it in a project, blur it, then download as a png

            Thanks

            2023-10-25 16:40:30 UTC 5
            • Replying to: 🪵 Revenant Log 🪵Thanks

              basically that

              apply filters to everything you want as a sprite, on the stage

              export as a PNG (transparent bg)

              import the PNG as a sprite and boom, better performance

              (this is a roundabout way of also just putting all the filtered objects into a Movieclip, then using the Movieclip in your project (as non-animated) and checking the “Cache” button so it becomes rasterized)

              2023-10-25 16:49:39 UTC 6