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    Tastylemon16occifermoderatorsubscriberfeatured-lvl3master-noderuc-votercrusaderuc-winner-lvl4 2024-02-19 14:54:59 UTC

    Wassup people

    Want to ask some questions based on the realm and Minecraft in general.

    Questions

    1️⃣ What are some of the things that ruin the pacing of Minecraft for you?

    2️⃣ If you could add something to make things easier aka XP generator or more, whatโ€™d it be?

    3️⃣ Is a currency system something you enjoy utilising? Given itโ€™s set up properly ( good exchange rates for goods, purchasable rare stuff, mending books etc )?

    4️⃣ Regarding player interaction what would you say cuts it off? Travel distance perhaps, privacy even?

    5️⃣ Do you think built structures around the world containing some loot is a good or bad idea?

    6️⃣ If it were possible to set up a system for player-made shops, would you say itโ€™s a good investment?

    7️⃣ Harder boss fights incentivising player co-op a good move or a bad one?

    8️⃣ Any potential Addons?

    9️⃣ A travel system either via teleportation or railroad?

    ⬇️ Leave your answers below ⬇️

    Feel free to suggest anything else or any concerns you would have regarding a Minecraft realm or server

    Thanks guys, I appreciate the input.

    13
    • One more question expanding on the 7th one, what do you think about bigger harder dungeons also? Might make for an added level of difficulty incentivising players to prepare more and maybe work together before killing any boss.

      What about extra custom dungeons with unique loot too?

      2024-02-19 14:56:34 UTC 6
      • Replying to: Tastylemon16One more question expanding on the 7th one, what do you thin

        Building dungeons sounds fun as shit, good concept

        2024-02-19 15:44:49 UTC 3
    • nuclear power plant

      2024-02-19 15:21:03 UTC 9
    • 1: The endgame. Once you get an elytra and netherite, stacked with diamonds and whatnot, stuff begins to crawl. Before that, grinding and building felt good because it served a purpose.

      2: LOOTBOXES. Jk I wouldnโ€™t add anything else necessarily. The xp generator is about all Iโ€™d keep, anything else (like mob farms) Iโ€™d rather work towards building myself or with others.

      3: Yes. I would love to run a copper selling empire ran on slave labor again.

      4: Honestly, the only thing that does it in for me is the grief issues. Whenever someone visited the house, Iโ€™d be a bit on guard. Not sure if itโ€™s possible, but an audit log of sorts (if it exists, showing who has opened a certain chest and whatnot,) would help. Again, zero clue if this is something that exists on bedrock.

      5: Depends, I assume you mean stuff like manmade dungeons. If so, that seems like a fun idea.

      6: Regularly, probably not. With the right work ethic, you can get anything you want without shopping. The player shops would have to trade pretty rare stuff that I need if I were to use one, such as mending maybe.

      7: Good good good good good good idea. This game desperately needs more of a challenge than just worrying about falling into lava or off the end islands. As for the dungeons, absolutely a good idea. Same reason as before; more of a challenge, something unique and interesting to do, itโ€™d also be fun with a party of people.

      8: None that I know, I donโ€™t play bedrock primarily so my knowledge there is limited.

      9: Teleporting is a bit of aโ€ฆ cop out? For me at least. Traveling can be a hassle, yes, but it feels more rewarding to make a trip back to spawn personally. I think railroads would be a good inbetween since you can kinda afk while you ride, theyโ€™re something I donโ€™t see much either.
      Most systems of transport are kinda nullified once you get an elytra anyways, the only exception being ice highways.

      2024-02-19 17:27:03 UTC 1