• Should I do a tutorial on how to edit the 3D _Stickfigure I made?

    3
    • Please release a mediafire download for the rig if possible

      Im trying to turn an animation i made when i was little into a game in UE 4.11 but I don’t have a stickman shaped rig, and ive been stuck with a T-posing default UE bot rig that I don’t wanna animate because of how much bones it has

      2024-04-15 06:21:43 UTC 3
      • Replying to: 🪵 Revenant Log 🪵Please release a mediafire download for the rig if possible

        I uploaded the rig in sketchfab a while back. Here it is,

        The only problem is that the feet are a bit messed up, but if you know how to fix that, please do.

        I know how to fix it, im just gonna wait till I get home from work and make do the necessary changes.

        2024-04-15 06:23:22 UTC 3
        • Replying to: SillyDamonRosé(🟣🔪🐻🐥🦊🐰)I uploaded the rig in sketchfab a while back. Here it is, h

          Dude this is so useful. Thank you so much.

          It’s a bit late at night, 2 AM rn but I’ll def give this a try when i wake up tomorrow.

          2024-04-15 06:25:28 UTC 3
          • Replying to: 🪵 Revenant Log 🪵Dude this is so useful. Thank you so much. It's a bit late

            Sounds good!

            Please do tag me in anything you do with it if possible, I would be interested in seeing what can be accomplished with it :]

            2024-04-15 06:26:15 UTC 3
            • Replying to: SillyDamonRosé(🟣🔪🐻🐥🦊🐰)Sounds good! Please do tag me in anything you do with it i

              👍👍

              2024-04-15 06:27:39 UTC 3
            • Replying to: SillyDamonRosé(🟣🔪🐻🐥🦊🐰)Sounds good! Please do tag me in anything you do with it i

              I tried the model, it was honestly great! I’m so glad it didnt have inverse kinematics and all that because i like rotating the armatures rather than moving them with clunky physics

              I did see the problem with the foot and I have NO CLUE what’s causing it. I could recommend you try completely remaking/replacing the bones in that area. It could possibly because of how much bones are at the foot itself, like i noticed theres a rig for the foot, toe, and ankle.

              But hey, I’m not the one to talk to for this, I just like animating stuff in blender the way i make stuff in SN

              2024-04-16 02:24:56 UTC 1
              • Replying to: 🪵 Revenant Log 🪵I tried the model, it was honestly great! I'm so glad it di

                Thanks for the feedback!

                Yeah, I’ve just done the same thing I did for the Falkor model regarding the foot so that should now work just fine, I’ll upload new model soon.

                I didn’t add inverse kinematics cause you know, I wanted it be as appealing as Sticknodes as possible :] but yeah. You can use AUTO IK.

                Hope you have fun using it!

                I’ll soon drop a tutorial in my YouTube on how to do OCS in it properly.. most likely.

                2024-04-16 05:01:05 UTC 1
        • Replying to: SillyDamonRosé(🟣🔪🐻🐥🦊🐰)I uploaded the rig in sketchfab a while back. Here it is, h

          It being embedded into the site is cool

          2024-04-16 00:50:58 UTC 2