Please release a mediafire download for the rig if possible
Im trying to turn an animation i made when i was little into a game in UE 4.11 but I don’t have a stickman shaped rig, and ive been stuck with a T-posing default UE bot rig that I don’t wanna animate because of how much bones it has
Replying to:SillyDamonRosé(🟣🔪🐻🐥🦊🐰)Sounds good!
Please do tag me in anything you do with it i
I tried the model, it was honestly great! I’m so glad it didnt have inverse kinematics and all that because i like rotating the armatures rather than moving them with clunky physics
I did see the problem with the foot and I have NO CLUE what’s causing it. I could recommend you try completely remaking/replacing the bones in that area. It could possibly because of how much bones are at the foot itself, like i noticed theres a rig for the foot, toe, and ankle.
But hey, I’m not the one to talk to for this, I just like animating stuff in blender the way i make stuff in SN
Please release a mediafire download for the rig if possible
Im trying to turn an animation i made when i was little into a game in UE 4.11 but I don’t have a stickman shaped rig, and ive been stuck with a T-posing default UE bot rig that I don’t wanna animate because of how much bones it has
I uploaded the rig in sketchfab a while back. Here it is,
The only problem is that the feet are a bit messed up, but if you know how to fix that, please do.
I know how to fix it, im just gonna wait till I get home from work and make do the necessary changes.
Dude this is so useful. Thank you so much.
It’s a bit late at night, 2 AM rn but I’ll def give this a try when i wake up tomorrow.
Sounds good!
Please do tag me in anything you do with it if possible, I would be interested in seeing what can be accomplished with it :]
👍👍
I tried the model, it was honestly great! I’m so glad it didnt have inverse kinematics and all that because i like rotating the armatures rather than moving them with clunky physics
I did see the problem with the foot and I have NO CLUE what’s causing it. I could recommend you try completely remaking/replacing the bones in that area. It could possibly because of how much bones are at the foot itself, like i noticed theres a rig for the foot, toe, and ankle.
But hey, I’m not the one to talk to for this, I just like animating stuff in blender the way i make stuff in SN
Thanks for the feedback!
Yeah, I’ve just done the same thing I did for the Falkor model regarding the foot so that should now work just fine, I’ll upload new model soon.
I didn’t add inverse kinematics cause you know, I wanted it be as appealing as Sticknodes as possible :] but yeah. You can use AUTO IK.
Hope you have fun using it!
I’ll soon drop a tutorial in my YouTube on how to do OCS in it properly.. most likely.
It being embedded into the site is cool
Fr. I love that.