im honestly not a great animator so idk what im talking about…but if i had to recommend anything here (i know you’re not asking i really don’t care) try to pause/slow down right before a powerful/fast action
to show the buildup/anticipation right before a major move
its a subtle thing but it may allow the perception of showing the real power behind these moves, as of now it kinda just blips into existence at the impact frame or right about
you could then smear out of that anticipatory move into the impact for added flavor
Replying to:Ralph (Developer)im honestly not a great animator so idk what im talking abou
Anyways the idea for the clashes for now is to have it start off as fast and , pretty repetitive “combos”/movement , that lead into the fight kinda getting closer into the camera , being more paced and focused on , etc
Replying to:🎄🏳️⚧️René (F)🏳️⚧️🎄Anyways the idea for the clashes for now is to have it start
Oop forgot to post the image
Anyways other than the first upper kick , the others are supposed to be instant blips and shit , not as well animated or kept up with but they work for their respective use currently
Replying to:🎄🏳️⚧️René (F)🏳️⚧️🎄Oop forgot to post the image
Anyways other than the first u
The bottom kick stands out to me, as in if you were to kick with the other leg at that slant you would just topple over and little to no force could be generated.
Replying to:Tastylemon16The bottom kick stands out to me, as in if you were to kick
I agree it just looked odd to do so since they move forward together while she’s kicking
Here’s with the leg down and moreso its
Kind of a weird move to do on my end but yea
Replying to:🎄🏳️⚧️René (F)🏳️⚧️🎄I agree it just looked odd to do so since they move forward
Ah, that does make things difficult.
Maybe some kind of adjustment between kicks with multiple different kicks but that might be more work than planned, you could just keep or slightly adjust the original but blur it a little to make it harder to make out, maybe relying on sounds and such for the impact before moving onto the next barrage.
Id like to see you try that with yours mongrel
Me and my partner wrestle for fun sometimes , nothing serious or professional just dumb fun
Anyways , no maidens ?
Yes 💪
Put these foolish ambitions to rest , master
I dunno what youre yapping about posse
your mother
im honestly not a great animator so idk what im talking about…but if i had to recommend anything here (i know you’re not asking i really don’t care) try to pause/slow down right before a powerful/fast action
to show the buildup/anticipation right before a major move
its a subtle thing but it may allow the perception of showing the real power behind these moves, as of now it kinda just blips into existence at the impact frame or right about
you could then smear out of that anticipatory move into the impact for added flavor
Shut up bitch
That’s why your ass is single
Anyways the idea for the clashes for now is to have it start off as fast and , pretty repetitive “combos”/movement , that lead into the fight kinda getting closer into the camera , being more paced and focused on , etc
Oop forgot to post the image

Anyways other than the first upper kick , the others are supposed to be instant blips and shit , not as well animated or kept up with but they work for their respective use currently
The bottom kick stands out to me, as in if you were to kick with the other leg at that slant you would just topple over and little to no force could be generated.
Check it


I agree it just looked odd to do so since they move forward together while she’s kicking

Here’s with the leg down and moreso its
Kind of a weird move to do on my end but yea
Ah, that does make things difficult.
Maybe some kind of adjustment between kicks with multiple different kicks but that might be more work than planned, you could just keep or slightly adjust the original but blur it a little to make it harder to make out, maybe relying on sounds and such for the impact before moving onto the next barrage.
relatable
Wait no that’s domestic abuse