i might recommend animating at higher fps. possibly 20 fps no double framing
heres an example
with 20 fps you can do impactful recoil, its a 2 frame method, where i make the gun go unrealistically backwards for a frame and then slightly upwards on the next
keep doing what you do tho, you got lots of potential 👍
Replying to:🪵 Revenant Log 🪵i like it, looks great
i might recommend animating at highe
I actually tried to apply your 2-frame method into this, but I’m not sure I fully understood it.
I made the gun go unrealistically backwards for a frame, but I then positioned the gun slightly downwards for the next frame, with the slide halfway reverted to it’s original position.
i like it, looks great
i might recommend animating at higher fps. possibly 20 fps no double framing
heres an example
with 20 fps you can do impactful recoil, its a 2 frame method, where i make the gun go unrealistically backwards for a frame and then slightly upwards on the next
keep doing what you do tho, you got lots of potential 👍
counterargument – 22fps is peak
countercounterargument –
too fast, only would look good on double framing, needs too much work, 20 fps is peak
it is literally two extra frames a second
I actually tried to apply your 2-frame method into this, but I’m not sure I fully understood it.
I made the gun go unrealistically backwards for a frame, but I then positioned the gun slightly downwards for the next frame, with the slide halfway reverted to it’s original position.
heres a slowmotion version 👍
20 fps is indeed peak